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#!/usr/bin/env python3 |
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""" |
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Usage: |
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server.py [--nodb | --db TYPE] |
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Options: |
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--nodb Don't use a database (Use a mock.Mock). Caution: Will break things. |
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--db TYPE Use TYPE database driver [default: QMYSQL] |
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""" |
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import asyncio |
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import logging |
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from logging import handlers |
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import signal |
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import socket |
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from server.game_service import GameService |
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from server.matchmaker import MatchmakerQueue |
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from server.player_service import PlayerService |
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from server.natpacketserver import NatPacketServer |
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from server.stats.game_stats_service import GameStatsService, EventService, AchievementService |
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from server.api.api_accessor import ApiAccessor |
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import server |
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import server.config as config |
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from server.config import DB_SERVER, DB_PORT, DB_LOGIN, DB_PASSWORD, DB_NAME |
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if __name__ == '__main__': |
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logger = logging.getLogger() |
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stderr_handler = logging.StreamHandler() |
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logger.addHandler(stderr_handler) |
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logger.setLevel(logging.DEBUG) |
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try: |
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def signal_handler(signal, frame): |
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logger.info("Received signal, shutting down") |
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if not done.done(): |
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done.set_result(0) |
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loop = asyncio.get_event_loop() |
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done = asyncio.Future() |
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from docopt import docopt |
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args = docopt(__doc__, version='FAF Server') |
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logger.info("Using StatsD server: ".format(config.STATSD_SERVER)) |
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# Make sure we can shutdown gracefully |
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signal.signal(signal.SIGTERM, signal_handler) |
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signal.signal(signal.SIGINT, signal_handler) |
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pool_fut = asyncio.async(server.db.connect(host=DB_SERVER, |
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port=int(DB_PORT), |
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user=DB_LOGIN, |
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password=DB_PASSWORD, |
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maxsize=10, |
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db=DB_NAME, |
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loop=loop)) |
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db_pool = loop.run_until_complete(pool_fut) |
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players_online = PlayerService(db_pool) |
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api_accessor = ApiAccessor() |
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event_service = EventService(api_accessor) |
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achievement_service = AchievementService(api_accessor) |
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game_stats_service = GameStatsService(event_service, achievement_service) |
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natpacket_server = NatPacketServer(addresses=config.LOBBY_NAT_ADDRESSES, loop=loop) |
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loop.run_until_complete(natpacket_server.listen()) |
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server.NatPacketServer.instance = natpacket_server |
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games = GameService(players_online, game_stats_service) |
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matchmaker_queue = MatchmakerQueue('ladder1v1', players_online, games) |
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players_online.ladder_queue = matchmaker_queue |
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ctrl_server = loop.run_until_complete(server.run_control_server(loop, players_online, games)) |
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lobby_server = server.run_lobby_server(('', 8001), |
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players_online, |
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games, |
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loop) |
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for sock in lobby_server.sockets: |
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sock.setsockopt(socket.SOL_SOCKET, socket.SO_KEEPALIVE, 1) |
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loop.run_until_complete(done) |
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loop.close() |
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except Exception as ex: |
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logger.exception("Failure booting server {}".format(ex)) |
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This can be caused by one of the following:
1. Missing Dependencies
This error could indicate a configuration issue of Pylint. Make sure that your libraries are available by adding the necessary commands.
2. Missing __init__.py files
This error could also result from missing
__init__.py
files in your module folders. Make sure that you place one file in each sub-folder.