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# coding=utf-8 |
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import logging |
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from abc import ABCMeta, abstractmethod |
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from typing import List, Dict |
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logger = logging.getLogger(__name__) |
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class Division: |
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def __init__(self, id: int, name: str, league: int, threshold: float): |
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self.id = id |
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self.name = name |
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self.league = league |
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self.threshold = threshold |
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class PlayerDivisionInfo: |
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def __init__(self, user_id: int, current_league: int, current_score: float): |
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self.user_id = user_id |
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self.league = current_league |
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self.score = current_score |
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def is_in_inferior_league(self, compared_to: 'PlayerDivisionInfo') -> bool: |
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return self.league < compared_to.league |
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def is_in_superior_league(self, compared_to: 'PlayerDivisionInfo') -> bool: |
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return self.league > compared_to.league |
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def __str__(self): |
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return "PlayerDivisionInfo(user_id=%s, league=%s, score=%s)" % (self.user_id, self.league, self.score) |
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class DivisionAccessor(metaclass=ABCMeta): |
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""" |
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Interface for the persistance layer |
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""" |
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@abstractmethod |
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async def get_divisions(self) -> List['Division']: |
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""" |
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:return list of divisions |
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""" |
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pass # pragma: no cover |
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@abstractmethod |
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async def get_player_infos(self, season: int) -> List['PlayerDivisionInfo']: |
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""" |
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:param season: requested season for all player infos |
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:return list of player infos for given season |
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""" |
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pass # pragma: no cover |
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@abstractmethod |
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async def add_player(self, season: int, player: 'PlayerDivisionInfo') -> None: |
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""" |
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Add a new player to the persistance layer |
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:param player: new player with zero score and initial league |
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""" |
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pass # pragma: no cover |
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@abstractmethod |
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async def update_player(self, season: int, player: 'PlayerDivisionInfo') -> None: |
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""" |
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Update a player after a game (league, score, games) |
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:param player: updated player |
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""" |
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pass # pragma: no cover |
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class DivisionService: |
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""" |
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Division service calculates changes to the ladder leagues & divisions after each game |
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""" |
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def __init__(self, accessor: 'DivisionAccessor', season: int): |
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self._divisions = None |
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self._players = None |
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self.season = season |
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self.accessor = accessor |
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async def get_divisions(self): |
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if self._divisions is None: |
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self._divisions = await self.accessor.get_divisions() |
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return self._divisions |
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async def _ensure_players(self): |
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if self._players is None: |
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players_infos = await self.accessor.get_player_infos(self.season) |
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self._players = dict() |
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for info in players_infos: |
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self._players[info.user_id] = info |
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async def _get_players(self) -> Dict[int, 'PlayerDivisionInfo']: |
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await self._ensure_players() |
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return self._players |
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async def get_player(self, user_id: int): |
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return (await self._get_players())[user_id] |
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async def add_player(self, player_id: int) -> None: |
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await self._ensure_players() |
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logger.info("Added new player %s to divisions", player_id) |
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self._players[player_id] = PlayerDivisionInfo(player_id, 1, 0.0) |
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await self.accessor.add_player(self.season, self._players[player_id]) |
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async def update_player_stats(self, player: PlayerDivisionInfo, new_score: float) -> None: |
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logger.debug("Update score for %s to %s", player) |
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player.score = new_score |
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await self.accessor.update_player(self.season, player) |
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async def promote_player(self, player): |
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logger.info("%s got promoted to league %s", player, player.league + 1) |
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player.score = 0.0 |
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player.league += 1 |
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await self.accessor.update_player(self.season, player) |
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async def post_result(self, player_one: int, player_two: int, winning_slot: int) -> None: |
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""" |
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Post a ladder game result to the division system |
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:param player_one: FAF User ID of 1st player |
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:param player_two: FAF User ID of 2nd player |
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:param winning_slot: 0 for draw, 1 for 1st player, 2 for 2nd player |
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""" |
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players = await self._get_players() |
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if player_one not in players: |
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await self.add_player(self.season, player_one) |
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if player_two not in players: |
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await self.add_player(self.season, player_two) |
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if winning_slot == 0: |
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logger.info("Game ended in a draw - no changes in score") |
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await self.update_player_stats(self._players[player_one], players[player_one].score) |
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await self.update_player_stats(self._players[player_two], players[player_two].score) |
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return |
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winner = players[player_one] if winning_slot == 1 else players[player_two] |
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loser = players[player_two] if winning_slot == 1 else players[player_one] |
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if winner.is_in_inferior_league(loser): |
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gain = 1.5 |
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loss = 1.0 |
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elif winner.is_in_superior_league(loser): |
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gain = 0.5 |
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loss = 0.5 |
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else: |
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gain = 1.0 |
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loss = 0.5 |
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logger.info("%s won against %s - gain: %s - loss: %s", winner, loser, gain, loss) |
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if winner.score + gain > await self.max_league_threshold(winner.league): |
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await self.promote_player(winner) |
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else: |
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await self.update_player_stats(winner, winner.score + gain) |
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await self.update_player_stats(loser, max(0.0, loser.score - loss)) |
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async def get_player_division(self, user_id: int) -> 'Division': |
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player = await self.get_player(user_id) |
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return await self.get_division(player.league, player.score) |
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async def max_league_threshold(self, league: int) -> float: |
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return max([x.threshold for x in await self.get_divisions() if x.league == league]) |
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async def get_division(self, league: int, score: float) -> Division: |
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divisions_of_league = [x for x in await self.get_divisions() if x.league == league] |
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for division in sorted(divisions_of_league, key=lambda d: d.threshold): |
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if division.threshold > score: |
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return division |
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logger.error("league %s has no division for score %s", league, score) |
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return None |
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