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<?php |
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namespace App\Game; |
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use App\Cards\DeckOfCards; |
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use App\Game\BlackJack\Dealer; |
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use App\Game\BlackJack\GameLogic; |
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use App\Game\BlackJack\Player; |
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/** |
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* BlackJack. |
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*/ |
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class BlackJack |
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{ |
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public const MAX_PLAYERS = 7; |
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public const MINIMUM_BET = 50; |
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private GameLogic $gameLogic; |
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private int $numOfPlayers; |
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/** |
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* @var array<Player> Is an array that contains BlackJackPlayer objects |
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*/ |
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private array $players; |
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private Dealer $dealer; |
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private DeckOfCards $deck; |
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/** |
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* __construct. |
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* |
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* Constructor of the class |
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* |
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* @return void |
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*/ |
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public function __construct(int $numOfPlayers = 1) |
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{ |
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if ($numOfPlayers < 1) { |
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throw new \RuntimeException("Can't have less then one player in Black Jack"); |
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} |
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if ($numOfPlayers > self::MAX_PLAYERS) { |
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throw new \RuntimeException('Maximum of '.self::MAX_PLAYERS.' players in Black Jack'); |
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} |
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$this->numOfPlayers = $numOfPlayers; |
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$this->deck = new DeckOfCards(); |
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$this->dealer = new Dealer(); |
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for ($i = 0; $i < $this->numOfPlayers; ++$i) { |
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$this->players[$i] = new Player(); |
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} |
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// Needs to be last or can create error if accessing any BlackJack properties before set |
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$this->gameLogic = new GameLogic($this); |
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} |
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/** |
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* drawUpdate. |
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*/ |
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private function drawUpdate(int $index): void |
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{ |
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if ($this->players[$index]->isBust()) { |
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$this->players[$index]->setGameState(Player::DEALER_WIN); |
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$this->players[$index]->resetBet(); |
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$this->gameLogic->checkIfDealersTurn(); |
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} |
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if (Player::DOUBLE_DOWN === $this->players[$index]->getGameState()) { |
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$this->gameLogic->checkIfDealersTurn(); |
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} |
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} |
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/** |
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* getNumOfPlayers. |
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*/ |
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public function getNumOfPlayers(): int |
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{ |
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return $this->numOfPlayers; |
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} |
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/** |
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* getPlayers. |
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* |
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* @return array<Player> |
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*/ |
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public function getPlayers(): array |
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{ |
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return $this->players; |
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} |
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/** |
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* getDealer. |
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*/ |
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public function getDealer(): Dealer |
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{ |
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return $this->dealer; |
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} |
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/** |
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* getDeck. |
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*/ |
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public function getDeck(): DeckOfCards |
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{ |
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return $this->deck; |
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} |
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/** |
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* setPlayers. |
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* |
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* @param array<Player> $players |
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*/ |
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public function setPlayers(array $players): void |
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{ |
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// If not to many players |
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if (self::MAX_PLAYERS >= count($players)) { |
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$this->players = $players; |
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$this->numOfPlayers = count($players); |
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} |
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} |
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/** |
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* setPlayer. |
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*/ |
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public function setPlayer(int $index, Player $player): void |
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{ |
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// If index is out of bounds |
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if ($index < 0 or $index >= $this->numOfPlayers) { |
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return; |
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} |
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$this->players[$index] = $player; |
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} |
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/** |
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* setDealer. |
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*/ |
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public function setDealer(Dealer $dealer): void |
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{ |
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$this->dealer = $dealer; |
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} |
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/** |
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* setDeck. |
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*/ |
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public function setDeck(DeckOfCards $deck): void |
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{ |
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$this->deck = $deck; |
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} |
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/** |
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* isPlayerBust. |
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* |
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* Returns if the player's hand value is over 21 |
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*/ |
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public function isPlayerBust(int $index = 0): bool |
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{ |
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return $this->players[$index]->isBust(); |
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} |
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/** |
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* isDealerBust. |
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* |
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* Returns if the dealer's hand value is over 21 |
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*/ |
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public function isDealerBust(): bool |
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{ |
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return $this->dealer->isBust(); |
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} |
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/** |
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* newGame. |
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* |
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* Sets up a new game |
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* |
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* @param array<int, int> $bets |
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*/ |
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public function newGame(array $bets = []): void |
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{ |
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$this->gameLogic->newGame($bets); |
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} |
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/** |
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* stateOfGame. |
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* |
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* Returns the current game state. |
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* |
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* @return array |
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* Descriptive list of array contents: |
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* - numOfPlayers (int) |
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* - playersNames (array<string>) |
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* - playersCards (array<int, array<string>>) |
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* - playersHandValue (array<string>) |
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* - playersCredits (array<string>) |
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* - playersBets (array<string>) |
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* - dealerCards (array<string>) |
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* - dealerHandValue (string) |
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* - gameStates (array<string>) |
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* |
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* @phpstan-return array{ |
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* numOfPlayers: int, |
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* playersNames: array<string>, |
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* playersCards: array<int, array<string>>, |
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* playersHandValue: array<string>, |
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* playersCredits: array<string>, |
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* playersBets: array<string>, |
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* dealerCards: array<string>, |
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* dealerHandValue: string, |
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* gameStates: array<string> |
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* } |
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*/ |
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public function stateOfGame(): array |
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{ |
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return $this->gameLogic->stateOfGame(); |
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} |
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/** |
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* stayPlayer. |
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*/ |
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public function stayPlayer(int $index = 0): void |
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{ |
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// If index is out of bounds |
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if ($index < 0 or $index >= $this->numOfPlayers) { |
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return; |
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} |
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// If game not over |
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if (Player::UNDECIDED === $this->players[$index]->getGameState()) { |
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$this->players[$index]->setGameState(Player::STAYED); |
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$this->gameLogic->checkIfDealersTurn(); |
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} |
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} |
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/** |
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* hitPlayer. |
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*/ |
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public function hitPlayer(int $index = 0): void |
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{ |
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// If index is out of bounds |
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if ($index < 0 or $index >= $this->numOfPlayers) { |
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return; |
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} |
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// Stops drawing new cards if game is over |
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if (Player::UNDECIDED === $this->players[$index]->getGameState()) { |
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$this->players[$index]->addCard($this->deck->drawCard()); |
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$this->drawUpdate($index); |
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} |
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} |
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public function doubleDownPlayer(int $index = 0): void |
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{ |
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// If index is out of bounds |
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if ($index < 0 or $index >= $this->numOfPlayers) { |
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return; |
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} |
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// Can't double down if game is over |
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if (Player::UNDECIDED === $this->players[$index]->getGameState() and 2 === count($this->players[$index]->getString())) { |
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// Double bet |
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$currentBet = $this->players[$index]->getBet(); |
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$this->players[$index]->increaseBet($currentBet); |
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$this->players[$index]->addCard($this->deck->drawCard()); |
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$this->players[$index]->setGameState(Player::DOUBLE_DOWN); |
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$this->drawUpdate($index); |
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} |
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} |
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} |
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