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<?php |
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namespace App\Game\BlackJack; |
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use App\Cards\Card; |
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use App\Cards\CardHand; |
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/** |
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* Player. |
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*/ |
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class Player extends CardHand |
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{ |
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public const DEFAULT_PLAYER_NAME = 'Player'; |
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public const DEFAULT_STARTING_CREDITS = 1000; |
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// Game states |
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public const DOUBLE_DOWN = -3; |
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public const STAYED = -2; |
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public const UNDECIDED = -1; |
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// Outcomes |
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public const TIE = 0; |
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public const PLAYER_WIN = 1; |
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public const DEALER_WIN = 2; |
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protected string $name; |
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protected int $credits; |
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protected int $bet; |
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protected int $handValue; |
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protected int $gameState; |
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protected bool $isBust; |
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/** |
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* __construct. |
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* |
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* @return void |
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*/ |
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public function __construct(string $name = self::DEFAULT_PLAYER_NAME, int $credits = self::DEFAULT_STARTING_CREDITS) |
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{ |
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$this->setName($name); |
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$this->setCredits($credits); |
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$this->bet = 0; |
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$this->handValue = 0; |
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$this->gameState = self::UNDECIDED; |
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} |
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/** |
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* dropHand. |
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*/ |
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public function dropHand(): void |
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{ |
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$this->hand = []; |
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$this->handValue = 0; |
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} |
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/** |
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* checkIsBust. |
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*/ |
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protected function checkIsBust(): void |
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{ |
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($this->handValue > 21) ? $this->isBust = true : $this->isBust = false; |
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} |
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/** |
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* calculateHandValue. |
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*/ |
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protected function calculateHandValue(): void |
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{ |
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$lowValue = $this->getBlackJackValue(); |
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$highValue = $this->getBlackJackValueAceHigh(); |
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$this->handValue = ($highValue > 21) ? $lowValue : $highValue; |
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$this->checkIsBust(); |
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} |
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/** |
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* getName. |
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*/ |
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public function getName(): string |
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{ |
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return $this->name; |
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} |
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/** |
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* setName. |
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*/ |
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public function setName(string $name): void |
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{ |
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$this->name = htmlspecialchars($name); |
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} |
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/** |
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* getCredits. |
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*/ |
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public function getCredits(): int |
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{ |
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return $this->credits; |
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} |
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/** |
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* setCredits. |
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*/ |
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public function setCredits(int $credits): void |
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{ |
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if ($credits < 0) { |
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$this->credits = 0; |
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return; |
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} |
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$this->credits = $credits; |
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} |
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/** |
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* getBet. |
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*/ |
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public function getBet(): int |
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{ |
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return $this->bet; |
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} |
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/** |
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* increaseBet. |
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*/ |
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public function increaseBet(int $betIncrease): void |
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{ |
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if ($betIncrease > 0) { |
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// If you are betting more then the credits left |
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if ($betIncrease > $this->credits) { |
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$betIncrease = $this->credits; |
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} |
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$this->bet += $betIncrease; |
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$this->credits -= $betIncrease; |
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} |
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} |
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/** |
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* resetBet. |
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*/ |
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public function resetBet(): void |
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{ |
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$this->bet = 0; |
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} |
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/** |
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* changeCredits. |
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*/ |
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public function changeCredits(int $change): void |
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{ |
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// Need to cast to int or else the balance can become a float |
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$balance = (int) ($this->credits + $change); |
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if ($balance < 0) { |
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// If integer overflow happen |
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if ($change > 0) { |
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$this->credits = PHP_INT_MAX; |
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return; |
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} |
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$this->credits = 0; |
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return; |
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} |
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$this->credits = $balance; |
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} |
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/** |
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* isBust. |
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*/ |
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public function isBust(): bool |
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{ |
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return $this->isBust; |
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} |
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public function isBroke(): bool |
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{ |
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return (0 === $this->credits and 0 === $this->bet) ? true : false; |
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} |
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/** |
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* getHandValue. |
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*/ |
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public function getHandValue(): int |
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{ |
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return $this->handValue; |
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} |
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/** |
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* getGameState. |
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*/ |
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public function getGameState(): int |
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{ |
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return $this->gameState; |
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} |
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/** |
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* setGameState. |
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*/ |
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public function setGameState(int $gameState): void |
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{ |
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// Map Player game states |
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$gameStateMap = [ |
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Player::DOUBLE_DOWN => Player::DOUBLE_DOWN, |
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Player::STAYED => Player::STAYED, |
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Player::UNDECIDED => Player::UNDECIDED, |
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Player::TIE => Player::TIE, |
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Player::PLAYER_WIN => Player::PLAYER_WIN, |
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Player::DEALER_WIN => Player::DEALER_WIN, |
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]; |
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$this->gameState = $gameStateMap[$gameState] ?? 404; |
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} |
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/** |
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* addCard. |
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*/ |
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public function addCard(Card $card): void |
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{ |
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parent::addCard($card); |
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$this->calculateHandValue(); |
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} |
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} |
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