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<?php |
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namespace App\Game; |
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use App\Cards\DeckOfCards; |
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use App\Game\BlackJack\Dealer; |
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use App\Game\BlackJack\Player; |
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/** |
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* BlackJack. |
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*/ |
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class BlackJack |
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{ |
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public const MAX_PLAYERS = 7; |
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private int $numOfPlayers; |
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private DeckOfCards $deck; |
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private Dealer $dealer; |
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/** |
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* @var array<Player> Is an array that contains BlackJackPlayer objects |
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*/ |
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private array $players; |
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/** |
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* -2 = Stayed, -1 = Undecided, 0 = Tie, 1 = Player, 2 = Dealer. |
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* |
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* @var array<int> Is an array that contains the outcomes of the players games |
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*/ |
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private array $gameStates; |
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private bool $dealersTurn; |
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/** |
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* __construct. |
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* |
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* Constructor of the class |
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* |
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* @return void |
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*/ |
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public function __construct(int $numOfPlayers = 1) |
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{ |
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if ($numOfPlayers < 1) { |
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throw new \RuntimeException("Can't have less then one player in Black Jack"); |
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} |
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if ($numOfPlayers > self::MAX_PLAYERS) { |
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throw new \RuntimeException('Maximum of '.self::MAX_PLAYERS.' players in Black Jack'); |
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} |
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$this->numOfPlayers = $numOfPlayers; |
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$this->deck = new DeckOfCards(); |
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$this->dealer = new Dealer(); |
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for ($i = 0; $i < $this->numOfPlayers; ++$i) { |
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$this->players[$i] = new Player(); |
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$this->gameStates[$i] = -1; |
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} |
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$this->deck->shuffleDeck(); |
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$this->setupGame(); |
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} |
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/** |
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* setupGame. |
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* |
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* Sets up a game of Black Jack by dealing out the cards and setting upp the variables |
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*/ |
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private function setupGame(): void |
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{ |
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// For 2 rounds of dealing a card |
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for ($round = 0; $round < 2; ++$round) { |
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for ($i = 0; $i < $this->numOfPlayers; ++$i) { |
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$this->players[$i]->addCard($this->deck->drawCard()); |
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} |
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$this->dealer->addCard($this->deck->drawCard()); |
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} |
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for ($i = 0; $i < $this->numOfPlayers; ++$i) { |
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$this->gameStates[$i] = -1; |
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} |
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$this->dealersTurn = false; |
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} |
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/** |
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* calculateWinner. |
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*/ |
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private function calculateWinner(int $index): void |
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{ |
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// Stayed = -2, -1 = Undecided, 0 = Tie, 1 = Player, 2 = Dealer |
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// The winner is already decided |
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if (2 === $this->gameStates[$index]) { |
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$this->gameStates[$index] = 2; |
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return; |
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} |
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// If dealer is bust: player wins |
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if (true === $this->dealer->isBust()) { |
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$this->gameStates[$index] = 1; |
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return; |
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} |
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$playerHandValue = $this->players[$index]->getHandValue(); |
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$dealerHandValue = $this->dealer->getHandValue(); |
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// Both are not busts, compare their hand values |
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if ($playerHandValue > $dealerHandValue) { |
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$this->gameStates[$index] = 1; // player wins |
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return; // Exit early after setting result |
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} |
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if ($playerHandValue < $dealerHandValue) { |
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$this->gameStates[$index] = 2; // dealer wins |
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return; // Exit early after setting result |
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} |
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// If neither of the above conditions matched, hand values are equal |
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$this->gameStates[$index] = 0; // tie |
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} |
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/** |
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* playDealer. |
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* |
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* The logic for the dealer to play |
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*/ |
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private function playDealer(): void |
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{ |
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while (true === $this->dealer->play()) { |
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$this->dealer->addCard($this->deck->drawCard()); |
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} |
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// Update the state of game |
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$this->stateOfGame(); |
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} |
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/** |
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* checkIfDealersTurn. |
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*/ |
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private function checkIfDealersTurn(): void |
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{ |
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// Check if all players are done |
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$allPlayersDone = !in_array(-1, $this->gameStates, true); |
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if (true === $allPlayersDone) { |
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$this->dealersTurn = true; |
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$this->playDealer(); |
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} |
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} |
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/** |
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* stateOfGame. |
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* |
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* Returns a array containing the current state of the game |
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* |
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* @return array{ |
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* numOfPlayers: string, |
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* playersCards: array<int, array<string>>, |
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* playersHandValue: array<string>, |
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* dealerCards: array<string>, |
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* dealerHandValue: string, |
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* gameStates: array<string> |
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* } |
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*/ |
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public function stateOfGame(): array |
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{ |
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$data = [ |
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'numOfPlayers' => strval($this->numOfPlayers), |
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'playersCards' => [], |
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'playersHandValue' => [], |
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'dealerCards' => $this->dealer->getString(), |
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'dealerHandValue' => strval($this->dealer->getHandValue()), |
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'gameStates' => [], |
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]; |
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for ($i = 0; $i < $this->numOfPlayers; ++$i) { |
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$data['playersCards'][$i] = $this->players[$i]->getString(); |
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$data['playersHandValue'][$i] = strval($this->players[$i]->getHandValue()); |
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// If all players are done |
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if (true === $this->dealersTurn) { |
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$this->calculateWinner($i); |
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} |
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switch ($this->gameStates[$i]) { |
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case -1: |
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$data['gameStates'][$i] = 'Undecided'; |
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break; |
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case 0: |
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$data['gameStates'][$i] = 'Tie'; |
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break; |
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case 1: |
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$data['gameStates'][$i] = 'Player'; |
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break; |
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case 2: |
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$data['gameStates'][$i] = 'Dealer'; |
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break; |
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} |
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} |
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// If all players are not done |
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if (false == $this->dealersTurn) { |
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$data['dealerCards'] = [$this->dealer->getString()[0], '🂠']; |
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$data['dealerHandValue'] = '0'; |
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} |
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return $data; |
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} |
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/** |
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* isPlayerBust. |
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* |
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* Returns if the player's hand value is over 21 |
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*/ |
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public function isPlayerBust(int $index = 0): bool |
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{ |
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return $this->players[$index]->isBust(); |
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} |
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/** |
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* isDealerBust. |
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* |
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* Returns if the dealer's hand value is over 21 |
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*/ |
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public function isDealerBust(): bool |
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{ |
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return $this->dealer->isBust(); |
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} |
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/** |
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* resetGame. |
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* |
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* Resets the game to a new game |
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*/ |
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public function resetGame(): void |
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{ |
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$this->dealer = new Dealer(); |
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$this->players = []; |
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for ($i = 0; $i < $this->numOfPlayers; ++$i) { |
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$this->players[] = new Player(); |
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} |
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$this->deck->reshuffleDeck(); |
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$this->setupGame(); |
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} |
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/** |
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* hitPlayer. |
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*/ |
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public function hitPlayer(int $index = 0): void |
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{ |
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// If index is out of bounds |
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if ($index < 0 or $index >= $this->numOfPlayers) { |
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return; |
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} |
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// Stops drawing new cards if game is over |
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if (-1 === $this->gameStates[$index]) { |
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$this->players[$index]->addCard($this->deck->drawCard()); |
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if ($this->players[$index]->isBust()) { |
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$this->gameStates[$index] = 2; |
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$this->checkIfDealersTurn(); |
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} |
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} |
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} |
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/** |
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* stayPlayer. |
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*/ |
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public function stayPlayer(int $index = 0): void |
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{ |
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// If index is out of bounds |
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if ($index < 0 or $index >= $this->numOfPlayers) { |
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return; |
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} |
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// If game not over |
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if (-1 === $this->gameStates[$index]) { |
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$this->gameStates[$index] = -2; |
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$this->checkIfDealersTurn(); |
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} |
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} |
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} |
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