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<?php |
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namespace Dgame\Ensurance; |
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use Prophecy\Exception\Exception; |
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/** |
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* Class EnforcementTrait |
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* @package Dgame\Ensurance |
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*/ |
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trait EnforcementTrait |
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{ |
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/** |
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* @var Enforcement|null |
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*/ |
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private $enforcement; |
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/** |
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* @param string|Exception $exception |
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* @param array ...$args |
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* |
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* @return $this |
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*/ |
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final public function orThrow($exception, ...$args) |
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{ |
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if ($this->hasEnforcement()) { |
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$this->enforcement->orThrow($exception, ...$args); |
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} |
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return $this; |
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} |
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/** |
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* @return bool |
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*/ |
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final public function verify(): bool |
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{ |
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if (!$this->isEnforcementFulfilled()) { |
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$this->approveEnforcement(); |
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return false; |
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} |
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return true; |
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} |
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/** |
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* @param bool $condition |
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* |
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* @return $this |
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*/ |
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final protected function enforce(bool $condition) |
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{ |
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$enforcement = new Enforcement($condition); |
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if (!$this->isEnforcementFulfilled() && !$enforcement->isFulfilled()) { |
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$this->approveEnforcementWith($enforcement); |
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} |
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$this->enforcement = $enforcement; |
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return $this; |
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} |
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/** |
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* @param Enforcement $enforcement |
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*/ |
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private function approveEnforcementWith(Enforcement $enforcement) |
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{ |
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if ($this->hasEnforcement()) { |
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if ($this->enforcement->hasException()) { |
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$enforcement->setException($this->enforcement->getException()); |
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} |
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$this->enforcement->approve(); |
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} |
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} |
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/** |
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* |
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*/ |
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private function approveEnforcement() |
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{ |
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if ($this->hasEnforcement()) { |
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$this->enforcement->approve(); |
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} |
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} |
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/** |
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* @return bool |
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*/ |
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final protected function isEnforcementFulfilled(): bool |
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{ |
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return $this->hasEnforcement() && $this->enforcement->isFulfilled(); |
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} |
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/** |
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* @return bool |
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*/ |
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private function hasEnforcement(): bool |
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{ |
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return $this->enforcement !== null; |
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} |
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} |