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#!/usr/bin/python |
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# -*- coding: utf-8 -*- |
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import socket |
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from functools import lru_cache |
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from time import sleep, time |
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from tw_serverinfo import Network |
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class MasterServers(object): |
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# ToDo: extract to json/yml file |
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master_servers_cfg = [ |
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{ |
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'hostname': 'master1.teeworlds.com', |
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'port': 8300 |
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}, |
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{ |
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'hostname': 'master2.teeworlds.com', |
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'port': 8300 |
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}, |
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{ |
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'hostname': 'master3.teeworlds.com', |
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'port': 8300 |
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}, |
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{ |
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'hostname': 'master4.teeworlds.com', |
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'port': 8300 |
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} |
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] |
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_master_servers = {} |
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_game_servers = {} |
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@property |
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def master_servers(self) -> dict: |
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"""Generate generator of master servers with resolve IP address |
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:return: |
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""" |
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self._master_servers = {} |
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for master_server in self.master_servers_cfg: |
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ip = socket.gethostbyname(master_server['hostname']) |
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master_server_key = '{ip:s}:{port:d}'.format(ip=ip, port=master_server['port']) |
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self._master_servers[master_server_key] = { |
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'hostname': master_server['hostname'], |
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'ip': ip, |
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'port': master_server['port'], |
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'type': 'master', |
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'servers': {} |
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} |
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return self._master_servers |
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@property |
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def game_servers(self) -> dict: |
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"""Returns the game servers and cache the result |
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:return: |
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""" |
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cache_info = self.update_master_server_info.cache_info() |
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if cache_info.currsize > 0: |
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# clear the cache if the last index was more than 10 minutes ago |
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if time() >= self.update_master_server_info()['timestamp'] + 60 * 10: |
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self.update_master_server_info.cache_clear() |
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self._master_servers = {} |
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self._game_servers = {} |
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return self.update_master_server_info() |
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@lru_cache(maxsize=None) |
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def update_master_server_info(self) -> dict: |
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"""Check the master servers for the game server count and retrieve the server list |
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:return: |
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""" |
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# create an udp protocol socket |
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sock = socket.socket(family=Network.PROTOCOL_FAMILY, type=socket.SOCK_DGRAM) |
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# set the socket to non blocking to allow parallel requests |
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sock.setblocking(False) |
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for key, master_server in self.master_servers.items(): |
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master_server = Network.send_packet(sock=sock, data=Network.PACKETS['SERVERBROWSE_GETCOUNT'], |
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server=master_server) |
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master_server = Network.send_packet(sock=sock, data=Network.PACKETS['SERVERBROWSE_GETLIST'], |
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server=master_server) |
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# update master server entry which probably got modified |
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self._master_servers[key] = master_server |
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duration_without_response = Network.CONNECTION_SLEEP_DURATION |
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sleep(Network.CONNECTION_SLEEP_DURATION / 1000.0) |
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while True: |
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if not Network.receive_packet(sock, self.master_servers, self.process_packet): |
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if duration_without_response > Network.CONNECTION_TIMEOUT: |
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# we didn't receive any packets in time and cancel the connection here |
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sock.close() |
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break |
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else: |
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# increase the measured duration without a response and sleep for the set duration |
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duration_without_response += Network.CONNECTION_SLEEP_DURATION |
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sleep(Network.CONNECTION_SLEEP_DURATION / 1000.0) |
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else: |
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# if we got a response reset the duration in case we receive multiple packets |
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duration_without_response = 0 |
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return { |
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'servers': self._game_servers, |
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'timestamp': time() |
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} |
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def process_packet(self, data: bytes, server: dict) -> None: |
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"""Process packet function for |
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- SERVERBROWSE_COUNT |
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- SERVERBROWSE_LIST |
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packets |
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:type data: bytes |
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:type server: dict |
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:return: |
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""" |
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master_server_key = '{ip:s}:{port:d}'.format(ip=server['ip'], port=server['port']) |
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self._master_servers[master_server_key]['response'] = True |
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if data[6:6 + 8] == Network.PACKETS['SERVERBROWSE_COUNT']: |
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self._master_servers[master_server_key]['num_servers'] = (data[14] << 8) | data[15] |
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elif data[6:6 + 8] == Network.PACKETS['SERVERBROWSE_LIST']: |
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for i in range(14, len(data) - 14, 18): |
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if data[i:i + 12] == b'\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\xff\xff': |
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ip = socket.inet_ntop(socket.AF_INET, data[i + 12:i + 16]) |
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else: |
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ip = '[' + socket.inet_ntop(socket.AF_INET6, data[i:i + 16]) + ']' |
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port = int.from_bytes(data[i + 16:i + 18], byteorder='big') |
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game_server_key = '{ip:s}:{port:d}'.format(ip=ip, port=port) |
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game_server = { |
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'ip': ip, |
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'port': port, |
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'type': 'game' |
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} |
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self._master_servers[master_server_key]['servers'][game_server_key] = game_server |
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self._game_servers[game_server_key] = game_server |
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