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#!/usr/bin/python |
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# -*- coding: utf-8 -*- |
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import socket |
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from collections import deque |
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from time import sleep |
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from tw_serverinfo import Network |
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from tw_serverinfo.models.game_server import GameServer |
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class GameServers(object): |
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"""GameServers Class containing the logic to request and parse responses from the game servers""" |
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SERVER_CHUNK_SIZE = 50 |
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SERVER_CHUNK_SLEEP_MS = 1000 |
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_game_servers = [] |
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def fill_server_info(self, game_servers: list) -> None: |
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""" |
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:param game_servers: |
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:return: |
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""" |
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self._game_servers = game_servers |
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# create an udp protocol socket |
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sock = socket.socket(family=Network.PROTOCOL_FAMILY, type=socket.SOCK_DGRAM) |
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# set the socket to non blocking to allow parallel requests |
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sock.setblocking(False) |
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i = 0 |
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for game_server in self._game_servers: # type: GameServer |
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i += 1 |
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Network.send_packet(sock=sock, data=Network.PACKETS['SERVERBROWSE_GETINFO'], server=game_server) |
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Network.send_packet(sock=sock, data=Network.PACKETS['SERVERBROWSE_GETINFO_64_LEGACY'], server=game_server) |
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if i % self.SERVER_CHUNK_SIZE or i >= len(self._game_servers): |
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duration_without_response = Network.CONNECTION_SLEEP_DURATION |
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sleep(Network.CONNECTION_SLEEP_DURATION / 1000.0) |
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while True: |
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if not Network.receive_packet(sock, self._game_servers, self.process_packet): |
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if duration_without_response > Network.CONNECTION_TIMEOUT: |
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# we didn't receive any packets in time and cancel the connection here |
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sock.close() |
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break |
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else: |
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# increase the measured duration without a response and sleep for the set duration |
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duration_without_response += Network.CONNECTION_SLEEP_DURATION |
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sleep(Network.CONNECTION_SLEEP_DURATION / 1000.0) |
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else: |
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# if we got a response reset the duration in case we receive multiple packets |
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duration_without_response = 0 |
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def process_packet(self, data: bytes, server: GameServer) -> None: |
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"""Process packet function for |
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- SERVERBROWSE_COUNT |
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- SERVERBROWSE_LIST |
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packets |
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:type data: bytes |
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:type server: GameServer |
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:return: |
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""" |
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slots = deque(data[14:].split(b"\x00")) |
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token = int(slots.popleft().decode('utf-8')) |
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# ToDo: token validation |
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if data[6:6 + 8] == Network.PACKETS['SERVERBROWSE_INFO']: |
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# vanilla |
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self.parse_vanilla_response(slots, server) |
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elif data[6:6 + 8] == Network.PACKETS['SERVERBROWSE_INFO_64_LEGACY']: |
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# 64 legacy |
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self.parse_64_legacy_response(slots, server) |
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elif data[6:6 + 8] == Network.PACKETS['SERVERBROWSE_INFO_EXTENDED']: |
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# extended response, current default of DDNet |
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self.parse_extended_response(slots, server) |
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elif data[6:6 + 8] == Network.PACKETS['SERVERBROWSE_INFO_EXTENDED_MORE']: |
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print('no idea what to expect here, never got useful data') |
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View Code Duplication |
@staticmethod |
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def parse_vanilla_response(slots: deque, server: GameServer) -> None: |
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"""Parse the default response of the vanilla client |
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:param slots: |
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:param server: |
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:return: |
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""" |
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server.server_type = 'vanilla' |
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server.version = slots.popleft().decode('utf-8') |
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server.name = slots.popleft().decode('utf-8') |
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server.map_name = slots.popleft().decode('utf-8') |
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server.game_type = slots.popleft().decode('utf-8') |
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server.flags = int(slots.popleft().decode('utf-8')) |
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server.num_players = int(slots.popleft().decode('utf-8')) |
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server.max_players = int(slots.popleft().decode('utf-8')) |
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server.num_clients = int(slots.popleft().decode('utf-8')) |
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server.max_clients = int(slots.popleft().decode('utf-8')) |
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while len(slots) >= 5: |
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# no idea what this is, always empty |
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server.players.append({ |
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'name': slots.popleft(), |
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'clan': slots.popleft(), |
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'country': int(slots.popleft().decode('utf-8')), |
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'score': int(slots.popleft().decode('utf-8')), |
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'ingame': int(slots.popleft().decode('utf-8')) |
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}) |
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View Code Duplication |
@staticmethod |
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def parse_64_legacy_response(slots: deque, server: GameServer) -> None: |
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"""Parse the 64 slot legacy response |
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:param slots: |
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:param server: |
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:return: |
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""" |
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server.server_type = '64_legacy' |
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server.version = slots.popleft().decode('utf-8') |
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server.name = slots.popleft().decode('utf-8') |
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server.map_name = slots.popleft().decode('utf-8') |
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server.game_type = slots.popleft().decode('utf-8') |
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server.flags = int(slots.popleft().decode('utf-8')) |
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server.num_players = int(slots.popleft().decode('utf-8')) |
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server.max_players = int(slots.popleft().decode('utf-8')) |
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server.num_clients = int(slots.popleft().decode('utf-8')) |
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server.max_clients = int(slots.popleft().decode('utf-8')) |
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if slots[0] == b'': |
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# no idea what this is, always empty |
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slots.popleft() |
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while len(slots) >= 5: |
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server.players.append({ |
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'name': slots.popleft(), |
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'clan': slots.popleft(), |
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'country': int(slots.popleft().decode('utf-8')), |
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'score': int(slots.popleft().decode('utf-8')), |
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'ingame': int(slots.popleft().decode('utf-8')) |
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}) |
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@staticmethod |
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def parse_extended_response(slots: deque, server: GameServer) -> None: |
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"""Parse the extended server info response(default for DDNet) |
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:param slots: |
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:param server: |
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:return: |
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""" |
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server.server_type = 'ext' |
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server.version = slots.popleft().decode('utf-8') |
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server.name = slots.popleft().decode('utf-8') |
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server.map_name = slots.popleft().decode('utf-8') |
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server.map_crc = int(slots.popleft().decode('utf-8')) |
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server.map_size = int(slots.popleft().decode('utf-8')) |
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server.game_type = slots.popleft().decode('utf-8') |
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server.flags = int(slots.popleft().decode('utf-8')) |
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server.num_players = int(slots.popleft().decode('utf-8')) |
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server.max_players = int(slots.popleft().decode('utf-8')) |
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server.num_clients = int(slots.popleft().decode('utf-8')) |
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server.max_clients = int(slots.popleft().decode('utf-8')) |
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while len(slots) >= 6: |
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# no idea what this is, always empty |
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slots.popleft() |
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server.players.append({ |
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'name': slots.popleft(), |
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'clan': slots.popleft(), |
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'country': int(slots.popleft().decode('utf-8')), |
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'score': int(slots.popleft().decode('utf-8')), |
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'ingame': int(slots.popleft().decode('utf-8')) |
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}) |
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