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@@ 122-151 (lines=30) @@
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| 119 |
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'ingame': int(slots.popleft().decode('utf-8')) |
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}) |
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| 122 |
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@staticmethod |
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def parse_64_legacy_response(slots: deque, server: GameServer) -> None: |
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"""Parse the 64 slot legacy response |
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:type slots: deque |
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:type server: GameServer |
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:return: |
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""" |
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server.server_type = '64_legacy' |
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server.version = slots.popleft().decode('utf-8') |
| 132 |
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server.name = slots.popleft().decode('utf-8') |
| 133 |
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server.map_name = slots.popleft().decode('utf-8') |
| 134 |
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server.game_type = slots.popleft().decode('utf-8') |
| 135 |
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server.flags = int(slots.popleft().decode('utf-8')) |
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server.num_players = int(slots.popleft().decode('utf-8')) |
| 137 |
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server.max_players = int(slots.popleft().decode('utf-8')) |
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server.num_clients = int(slots.popleft().decode('utf-8')) |
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server.max_clients = int(slots.popleft().decode('utf-8')) |
| 140 |
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| 141 |
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if slots[0] == b'': |
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# no idea what this is, always empty |
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slots.popleft() |
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while len(slots) >= 5: |
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server.append_player({ |
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'name': slots.popleft(), |
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'clan': slots.popleft(), |
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'country': int(slots.popleft().decode('utf-8')), |
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'score': int(slots.popleft().decode('utf-8')), |
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'ingame': int(slots.popleft().decode('utf-8')) |
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}) |
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@staticmethod |
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@@ 93-119 (lines=27) @@
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elif data[6:6 + 8] == Network.PACKETS['SERVERBROWSE_INFO_EXTENDED_MORE']: |
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self.parse_extended_more_response(slots, server) |
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@staticmethod |
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def parse_vanilla_response(slots: deque, server: GameServer) -> None: |
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"""Parse the default response of the vanilla client |
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:type slots: deque |
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:type server: GameServer |
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:return: |
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""" |
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server.server_type = 'vanilla' |
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server.version = slots.popleft().decode('utf-8') |
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server.name = slots.popleft().decode('utf-8') |
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server.map_name = slots.popleft().decode('utf-8') |
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server.game_type = slots.popleft().decode('utf-8') |
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server.flags = int(slots.popleft().decode('utf-8')) |
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server.num_players = int(slots.popleft().decode('utf-8')) |
| 108 |
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server.max_players = int(slots.popleft().decode('utf-8')) |
| 109 |
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server.num_clients = int(slots.popleft().decode('utf-8')) |
| 110 |
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server.max_clients = int(slots.popleft().decode('utf-8')) |
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while len(slots) >= 5: |
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# no idea what this is, always empty |
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server.append_player({ |
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'name': slots.popleft(), |
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'clan': slots.popleft(), |
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'country': int(slots.popleft().decode('utf-8')), |
| 118 |
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'score': int(slots.popleft().decode('utf-8')), |
| 119 |
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'ingame': int(slots.popleft().decode('utf-8')) |
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}) |
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@staticmethod |