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#!/usr/local/bin/python |
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# coding: utf-8 |
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from typing import List |
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from tw_serverinfo.models import Server |
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from tw_serverinfo.models.player import Player |
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class GameServer(Server): |
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"""GameServer Model containing properties for all possibly returned values""" |
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_players = [] |
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_server_type = '' |
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_version = '' |
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_name = '' |
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_map_name = '' |
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_map_crc = 0 |
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_map_size = 0 |
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_game_type = '' |
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_flags = 0 |
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_num_players = 0 |
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_max_players = 0 |
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_num_clients = 0 |
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_max_clients = 0 |
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def __init__(self, ip: str, port: int) -> None: |
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"""Initializing function |
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:type ip: str |
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:type port: int |
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""" |
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self.ip = ip |
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self.port = port |
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self.players = [] |
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def __repr__(self) -> str: |
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"""Reprint function, displays game server details instead of instance information |
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:return: |
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""" |
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return 'GameServer(ip={ip:s}, port={port:d}, response={response!r}, ' \ |
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'name={name:s}, version={version:s}, map_name={map_name:s}, game_type={game_type:s}, flags={flags:d}, ' \ |
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'players=({num_players:d}/{max_players:d}), clients=({num_clients:d}/{max_clients:d}), ' \ |
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'token={token!r}' \ |
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.format(ip=self.ip, port=self.port, response=self.response, |
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name=self.name, version=self.version, map_name=self.map_name, game_type=self.game_type, |
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flags=self.flags, num_players=self.num_players, max_players=self.max_players, |
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num_clients=self.num_clients, max_clients=self.max_clients, token=self.token) |
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@property |
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def players(self) -> List[Player]: |
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return self._players |
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@players.setter |
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def players(self, player: List[Player]) -> None: |
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self._players = player |
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def append_player(self, player: Player) -> None: |
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if player not in self._players: |
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self._players.append(player) |
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@property |
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def server_type(self) -> str: |
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return self._server_type |
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@server_type.setter |
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def server_type(self, server_type: str) -> None: |
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self._server_type = server_type |
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@property |
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def name(self) -> str: |
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return self._name |
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@name.setter |
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def name(self, name: str) -> None: |
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self._name = name |
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@property |
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def version(self) -> str: |
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return self._version |
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@version.setter |
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def version(self, version: str) -> None: |
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self._version = version |
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@property |
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def map_name(self) -> str: |
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return self._map_name |
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@map_name.setter |
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def map_name(self, map_name: str) -> None: |
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self._map_name = map_name |
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@property |
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def map_crc(self) -> int: |
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return self._map_crc |
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@map_crc.setter |
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def map_crc(self, map_crc: int) -> None: |
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self._map_crc = map_crc |
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@property |
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def map_size(self) -> int: |
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return self._map_size |
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@map_size.setter |
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def map_size(self, map_size: int) -> None: |
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self._map_size = map_size |
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@property |
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def game_type(self) -> str: |
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return self._game_type |
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@game_type.setter |
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def game_type(self, game_type: str) -> None: |
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self._game_type = game_type |
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@property |
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def flags(self) -> int: |
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return self._flags |
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@flags.setter |
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def flags(self, flags: int) -> None: |
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self._flags = flags |
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@property |
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def num_players(self) -> int: |
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return self._num_players |
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@num_players.setter |
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def num_players(self, num_players: int) -> None: |
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self._num_players = num_players |
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@property |
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def max_players(self) -> int: |
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return self._max_players |
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@max_players.setter |
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def max_players(self, max_players: int) -> None: |
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self._max_players = max_players |
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@property |
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def num_clients(self) -> int: |
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return self._num_clients |
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@num_clients.setter |
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def num_clients(self, num_clients: int) -> None: |
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self._num_clients = num_clients |
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@property |
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def max_clients(self) -> int: |
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return self._max_clients |
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@max_clients.setter |
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def max_clients(self, max_clients: int) -> None: |
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self._max_clients = max_clients |
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