Total Complexity | 8 |
Total Lines | 49 |
Duplicated Lines | 83.67 % |
Changes | 0 |
Duplicate code is one of the most pungent code smells. A rule that is often used is to re-structure code once it is duplicated in three or more places.
Common duplication problems, and corresponding solutions are:
1 | import json |
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3 | import discord |
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4 | from discord.ext import commands |
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5 | from discord_slash import SlashContext |
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6 | |||
7 | |||
8 | View Code Duplication | class BaseCog(commands.Cog): |
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1 ignored issue
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9 | def __init__(self, bot): |
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10 | self.bot = bot |
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11 | print(f"[INFO]: Init {self.__class__.__name__}") |
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12 | |||
13 | # Find monster in config |
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14 | async def get_monster(self, ctx: SlashContext, name: str): |
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15 | """ |
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16 | |||
17 | :param ctx: |
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18 | :type ctx: |
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19 | :param name: |
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20 | :type name: |
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21 | :return: |
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22 | :rtype: |
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23 | """ |
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24 | monster = [] |
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25 | name = name.lower() |
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26 | |||
27 | for monsters in self.bot.config["commands"]: |
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28 | if monsters["name"].lower() == name: |
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29 | monster = monsters |
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30 | break |
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31 | for monster_triggers in monsters["triggers"]: |
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32 | if monster_triggers == name: |
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33 | monster = monsters |
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34 | |||
35 | if not monster: |
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36 | print("Monster not found") |
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37 | await ctx.send("Monster not found", hidden=True) |
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38 | return |
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39 | |||
40 | monster["role"] = discord.utils.get(ctx.guild.roles, name=monster["name"]) |
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41 | if not monster["role"]: |
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42 | print(f"Failed to fetch roleID for monster {monster['name']}") |
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43 | await ctx.send("Role not found", hidden=True) |
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44 | return |
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45 | |||
46 | else: |
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47 | monster["role"] = monster["role"].id |
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48 | return monster |
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49 |