| Conditions | 12 |
| Total Lines | 56 |
| Code Lines | 38 |
| Lines | 0 |
| Ratio | 0 % |
| Changes | 0 | ||
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
Complex classes like build.cogs.spotcog.SpotCog.count_spot() often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
| 1 | """ |
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| 47 | role = get(ctx.guild.roles, name=spotted_monster["name"]) |
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| 48 | await ctx.delete() |
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| 49 | await ctx.channel.send(f"{role.mention}") |
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| 50 | # await self.count_spot(ctx, spotted_monster["type"]) |
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| 51 | await DatabaseCog.db_count_spot(ctx.author.id, |
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| 52 | monster_type_dict[spotted_monster["type"]]) |
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| 53 | return |
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| 54 | else: |
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| 55 | await ctx.channel.send( |
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| 56 | f"{ctx.author.mention} monster not found; are you sure that name is correct?", delete_after=5) |
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| 57 | elif ctx.content[0] in cords_beginning: |
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| 58 | await DatabaseCog.db_save_coords(ctx.content, ctx.channel.name) |
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| 59 | return |
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| 60 | |||
| 61 | # @cog_ext.cog_slash(name="setMemberSpotsCounter", guild_ids=cogbase.GUILD_IDS, |
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| 62 | # description="Function for managing user's spots", |
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| 63 | # default_permission=False, |
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| 64 | # permissions=cogbase.PERMISSION_MODS) |
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| 65 | # async def set_spot_count(self, ctx: SlashContext, user: discord.User, monster_type: int, number: int): |
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| 66 | # """ |
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| 67 | # |
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| 68 | # :param ctx: |
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| 69 | # :type ctx: |
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| 70 | # :param user: |
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| 71 | # :type user: |
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| 72 | # :param monster_type: |
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| 73 | # :type monster_type: |
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| 74 | # :param number: |
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| 75 | # :type number: |
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| 76 | # :return: |
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| 77 | # :rtype: |
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| 78 | # """ |
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| 79 | # if number < 0: |
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| 80 | # await ctx.channel.send("Nr of spots can't be lower than 0", delete_after=2) |
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| 81 | # return |
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| 82 | # with open("./server_files/monster_spots.json", encoding="utf-8") as f: |
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| 83 | # try: |
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| 84 | # spots = json.load(f) |
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| 85 | # except ValueError: |
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| 86 | # spots = {"users": []} |
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| 87 | # await ctx.channel.send("monster_spots.json created", delete_after=1) |
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| 88 | # |
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| 89 | # # TODO: Too many ifs? actually this whole function is written in bad way |
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| 90 | # for current_user in spots["users"]: |
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| 91 | # if current_user["id"] == user.id: |
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| 92 | # if monster_type == 0: |
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| 93 | # current_user["rare_spots"] = number |
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| 94 | # elif monster_type == 1: |
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| 95 | # current_user["lege_spots"] = number |
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| 96 | # elif monster_type == 2: |
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| 97 | # pass |
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| 98 | # elif monster_type == 3: |
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| 99 | # pass |
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| 100 | # elif monster_type == 4: |
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| 101 | # current_user["common_spots"] = number |
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| 102 | # else: |
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| 103 | # print("Wrong monster type(?)") |
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| 115 |