Bit-Wasp /
bitcoin-php
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| 1 | <?php |
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| 2 | |||
| 3 | namespace BitWasp\Bitcoin\Serializer\Transaction; |
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| 4 | |||
| 5 | use BitWasp\Bitcoin\Bitcoin; |
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| 6 | use BitWasp\Bitcoin\Collection\Transaction\TransactionInputCollection; |
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| 7 | use BitWasp\Bitcoin\Collection\Transaction\TransactionOutputCollection; |
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| 8 | use BitWasp\Bitcoin\Collection\Transaction\TransactionWitnessCollection; |
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| 9 | use BitWasp\Bitcoin\Serializer\Script\ScriptWitnessSerializer; |
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| 10 | use BitWasp\Bitcoin\Transaction\Transaction; |
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| 11 | use BitWasp\Bitcoin\Transaction\TransactionInterface; |
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| 12 | use BitWasp\Buffertools\Buffer; |
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| 13 | use BitWasp\Buffertools\BufferInterface; |
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| 14 | use BitWasp\Buffertools\ByteOrder; |
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| 15 | use BitWasp\Buffertools\Parser; |
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| 16 | use BitWasp\Buffertools\Types\Int32; |
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| 17 | use BitWasp\Buffertools\Types\Int8; |
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| 18 | use BitWasp\Buffertools\Types\Uint32; |
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| 19 | use BitWasp\Buffertools\Types\VarInt; |
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| 20 | use BitWasp\Buffertools\Types\Vector; |
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| 21 | |||
| 22 | class TransactionSerializer |
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| 23 | { |
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| 24 | /** |
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| 25 | * |
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| 26 | 334 | */ |
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| 27 | public function __construct() |
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| 28 | 334 | { |
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| 29 | 334 | $this->inputSerializer = new TransactionInputSerializer(new OutPointSerializer()); |
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0 ignored issues
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| 30 | 334 | $this->outputSerializer = new TransactionOutputSerializer; |
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0 ignored issues
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The property
outputSerializer does not exist. Did you maybe forget to declare it?
In PHP it is possible to write to properties without declaring them. For example, the following is perfectly valid PHP code: class MyClass { }
$x = new MyClass();
$x->foo = true;
Generally, it is a good practice to explictly declare properties to avoid accidental typos and provide IDE auto-completion: class MyClass {
public $foo;
}
$x = new MyClass();
$x->foo = true;
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| 31 | $this->witnessSerializer = new ScriptWitnessSerializer(); |
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0 ignored issues
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show
The property
witnessSerializer does not exist. Did you maybe forget to declare it?
In PHP it is possible to write to properties without declaring them. For example, the following is perfectly valid PHP code: class MyClass { }
$x = new MyClass();
$x->foo = true;
Generally, it is a good practice to explictly declare properties to avoid accidental typos and provide IDE auto-completion: class MyClass {
public $foo;
}
$x = new MyClass();
$x->foo = true;
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| 32 | } |
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| 33 | |||
| 34 | /** |
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| 35 | 316 | * @param Parser $parser |
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| 36 | * @return Transaction |
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| 37 | 316 | */ |
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| 38 | 316 | public function fromParser(Parser $parser) |
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| 39 | { |
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| 40 | 228 | $math = Bitcoin::getMath(); |
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| 41 | 316 | $int32le = new Int32($math, ByteOrder::LE); |
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| 42 | 316 | $uint32le = new Uint32($math, ByteOrder::LE); |
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| 43 | 228 | $varint = new VarInt($math, ByteOrder::LE); |
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| 44 | 316 | ||
| 45 | 316 | $version = $int32le->read($parser); |
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| 46 | 316 | ||
| 47 | $vin = []; |
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| 48 | $vinCount = $varint->read($parser); |
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| 49 | for ($i = 0; $i < $vinCount; $i++) { |
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| 50 | $vin[] = $this->inputSerializer->fromParser($parser); |
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| 51 | } |
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| 52 | |||
| 53 | 292 | $vout = []; |
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| 54 | $flags = 0; |
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| 55 | 292 | if (count($vin) == 0) { |
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| 56 | 292 | $flags = (int) $varint->read($parser); |
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| 57 | 292 | if ($flags != 0) { |
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| 58 | 292 | $vinCount = $varint->read($parser); |
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| 59 | 292 | for ($i = 0; $i < $vinCount; $i++) { |
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| 60 | 292 | $vin[] = $this->inputSerializer->fromParser($parser); |
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| 61 | } |
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| 62 | |||
| 63 | $voutCount = $varint->read($parser); |
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| 64 | for ($i = 0; $i < $voutCount; $i++) { |
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| 65 | $vout[] = $this->outputSerializer->fromParser($parser); |
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| 66 | } |
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| 67 | } |
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| 68 | } else { |
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| 69 | 228 | $voutCount = $varint->read($parser); |
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| 70 | for ($i = 0; $i < $voutCount; $i++) { |
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| 71 | 228 | $vout[] = $this->outputSerializer->fromParser($parser); |
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| 72 | } |
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| 73 | 228 | } |
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| 74 | |||
| 75 | 228 | $vwit = []; |
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| 76 | 228 | if (($flags & 1)) { |
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| 77 | 228 | $flags ^= 1; |
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| 78 | 228 | $witCount = count($vin); |
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| 79 | 228 | for ($i = 0; $i < $witCount; $i++) { |
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| 80 | 228 | $vectorCount = $varint->read($parser); |
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| 81 | $vwit[] = $this->witnessSerializer->fromParser($parser, $vectorCount); |
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| 82 | } |
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| 83 | } |
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| 84 | |||
| 85 | if ($flags) { |
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| 86 | throw new \RuntimeException('Flags byte was 0'); |
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| 87 | 156 | } |
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| 88 | |||
| 89 | 156 | $lockTime = $uint32le->read($parser); |
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| 90 | 156 | ||
| 91 | return new Transaction( |
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| 92 | $version, |
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| 93 | new TransactionInputCollection($vin), |
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| 94 | new TransactionOutputCollection($vout), |
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| 95 | new TransactionWitnessCollection($vwit), |
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| 96 | $lockTime |
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| 97 | ); |
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| 98 | } |
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| 99 | |||
| 100 | /** |
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| 101 | * @param string|BufferInterface $data |
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| 102 | * @return Transaction |
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| 103 | */ |
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| 104 | public function parse($data) |
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| 105 | { |
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| 106 | return $this->fromParser(new Parser($data)); |
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0 ignored issues
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It seems like
$data defined by parameter $data on line 104 can also be of type object<BitWasp\Buffertools\BufferInterface>; however, BitWasp\Buffertools\Parser::__construct() does only seem to accept null|string|object<BitWasp\Buffertools\Buffer>, maybe add an additional type check?
This check looks at variables that have been passed in as parameters and are passed out again to other methods. If the outgoing method call has stricter type requirements than the method itself, an issue is raised. An additional type check may prevent trouble. Loading history...
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| 107 | } |
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| 108 | |||
| 109 | /** |
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| 110 | * @param TransactionInterface $transaction |
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| 111 | * @return Buffer |
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| 112 | */ |
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| 113 | public function serialize(TransactionInterface $transaction) |
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| 114 | { |
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| 115 | $math = Bitcoin::getMath(); |
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| 116 | $int8le = new Int8($math, ByteOrder::LE); |
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| 117 | $int32le = new Int32($math, ByteOrder::LE); |
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| 118 | $uint32le = new Uint32($math, ByteOrder::LE); |
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| 119 | $varint = new VarInt($math, ByteOrder::LE); |
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| 120 | $vector = new Vector($varint, function () { |
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| 121 | }); |
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| 122 | |||
| 123 | $binary = $int32le->write($transaction->getVersion()); |
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| 124 | $flags = 0; |
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| 125 | |||
| 126 | if (!$transaction->getWitnesses()->isNull()) { |
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| 127 | $flags |= 1; |
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| 128 | } |
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| 129 | |||
| 130 | if ($flags) { |
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| 131 | $binary .= $int8le->write(0); |
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| 132 | $binary .= $int8le->write($flags); |
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| 133 | } |
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| 134 | |||
| 135 | $binary .= $vector->write($transaction->getInputs()->all()); |
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| 136 | $binary .= $vector->write($transaction->getOutputs()->all()); |
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| 137 | |||
| 138 | if ($flags & 1) { |
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| 139 | foreach ($transaction->getWitnesses() as $witness) { |
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| 140 | $binary .= $witness->getBuffer()->getBinary(); |
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| 141 | } |
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| 142 | } |
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| 143 | |||
| 144 | $binary .= $uint32le->write($transaction->getLockTime()); |
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| 145 | |||
| 146 | return new Buffer($binary); |
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| 147 | } |
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| 148 | } |
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| 149 |
In PHP it is possible to write to properties without declaring them. For example, the following is perfectly valid PHP code:
Generally, it is a good practice to explictly declare properties to avoid accidental typos and provide IDE auto-completion: