| Conditions | 1 |
| Paths | 1 |
| Total Lines | 112 |
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Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
| 1 | <?php |
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| 159 | public function testExtendedVersionDumper() |
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| 160 | { |
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| 161 | $dumper = new KeywordsDumper($this->keywords); |
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| 162 | |||
| 163 | $dumped = $dumper->dump('ru', false); |
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| 164 | $etalon = array( |
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| 165 | <<<GHERKIN |
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| 166 | # language: ru |
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| 167 | Функционал: Internal operations |
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| 168 | In order to stay secret |
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| 169 | As a secret organization |
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| 170 | We need to be able to erase past agents' memory |
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| 171 | |||
| 172 | Предыстория: |
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| 173 | Допустим there is agent A |
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| 174 | И there is agent B |
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| 175 | |||
| 176 | Сценарий: Erasing agent memory |
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| 177 | Допустим there is agent J |
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| 178 | И there is agent K |
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| 179 | Если I erase agent K's memory |
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| 180 | @ I erase agent K's memory |
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| 181 | То there should be agent J |
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| 182 | Но there should not be agent K |
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| 183 | |||
| 184 | История: Erasing agent memory |
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| 185 | Допустим there is agent J |
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| 186 | И there is agent K |
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| 187 | Если I erase agent K's memory |
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| 188 | @ I erase agent K's memory |
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| 189 | То there should be agent J |
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| 190 | Но there should not be agent K |
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| 191 | |||
| 192 | Структура сценария: Erasing other agents' memory |
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| 193 | Допустим there is agent <agent1> |
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| 194 | И there is agent <agent2> |
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| 195 | Если I erase agent <agent2>'s memory |
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| 196 | @ I erase agent <agent2>'s memory |
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| 197 | То there should be agent <agent1> |
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| 198 | Но there should not be agent <agent2> |
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| 199 | |||
| 200 | Примеры: |
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| 201 | | agent1 | agent2 | |
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| 202 | | D | M | |
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| 203 | |||
| 204 | Аутлайн: Erasing other agents' memory |
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| 205 | Допустим there is agent <agent1> |
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| 206 | И there is agent <agent2> |
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| 207 | Если I erase agent <agent2>'s memory |
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| 208 | @ I erase agent <agent2>'s memory |
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| 209 | То there should be agent <agent1> |
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| 210 | Но there should not be agent <agent2> |
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| 211 | |||
| 212 | Примеры: |
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| 213 | | agent1 | agent2 | |
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| 214 | | D | M | |
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| 215 | GHERKIN |
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| 216 | , <<<GHERKIN |
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| 217 | # language: ru |
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| 218 | Фича: Internal operations |
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| 219 | In order to stay secret |
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| 220 | As a secret organization |
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| 221 | We need to be able to erase past agents' memory |
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| 222 | |||
| 223 | Предыстория: |
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| 224 | Допустим there is agent A |
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| 225 | И there is agent B |
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| 226 | |||
| 227 | Сценарий: Erasing agent memory |
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| 228 | Допустим there is agent J |
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| 229 | И there is agent K |
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| 230 | Если I erase agent K's memory |
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| 231 | @ I erase agent K's memory |
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| 232 | То there should be agent J |
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| 233 | Но there should not be agent K |
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| 234 | |||
| 235 | История: Erasing agent memory |
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| 236 | Допустим there is agent J |
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| 237 | И there is agent K |
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| 238 | Если I erase agent K's memory |
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| 239 | @ I erase agent K's memory |
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| 240 | То there should be agent J |
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| 241 | Но there should not be agent K |
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| 242 | |||
| 243 | Структура сценария: Erasing other agents' memory |
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| 244 | Допустим there is agent <agent1> |
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| 245 | И there is agent <agent2> |
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| 246 | Если I erase agent <agent2>'s memory |
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| 247 | @ I erase agent <agent2>'s memory |
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| 248 | То there should be agent <agent1> |
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| 249 | Но there should not be agent <agent2> |
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| 250 | |||
| 251 | Примеры: |
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| 252 | | agent1 | agent2 | |
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| 253 | | D | M | |
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| 254 | |||
| 255 | Аутлайн: Erasing other agents' memory |
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| 256 | Допустим there is agent <agent1> |
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| 257 | И there is agent <agent2> |
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| 258 | Если I erase agent <agent2>'s memory |
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| 259 | @ I erase agent <agent2>'s memory |
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| 260 | То there should be agent <agent1> |
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| 261 | Но there should not be agent <agent2> |
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| 262 | |||
| 263 | Примеры: |
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| 264 | | agent1 | agent2 | |
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| 265 | | D | M | |
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| 266 | GHERKIN |
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| 267 | ); |
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| 268 | |||
| 269 | $this->assertEquals($etalon, $dumped); |
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| 270 | } |
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| 271 | } |
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| 272 |