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const Player = require("./Player"); |
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const Board = require("./Board"); |
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/** |
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* The game module |
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* @module |
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*/ |
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"use strict"; |
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/** |
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* The main module that executes the game |
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*/ |
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class Game { |
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/** |
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* Init Game with board, peices, and players |
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*/ |
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constructor() { |
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this.p1 = new Player("white", "player1"); |
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this.p2 = new Player("black", "player2"); |
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this.board = new Board(); |
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this.gameBoard = this.board.board; |
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this.turn = this.p1; |
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} |
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/** |
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* Init board with all player pieces |
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*/ |
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init(preset = null) { |
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//Pawns |
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for (let i = 1; i <= 8; i++) { |
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this.gameBoard["B"][i] = this.p1.pawns[i - 1]; |
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} |
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for (let i = 1; i <= 8; i++) { |
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this.gameBoard["G"][i] = this.p2.pawns[i - 1]; |
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} |
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// Rooks |
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this.gameBoard["A"][1] = this.p1.rooks[0]; |
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this.gameBoard["A"][8] = this.p1.rooks[1]; |
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this.gameBoard["H"][1] = this.p2.rooks[0]; |
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this.gameBoard["H"][8] = this.p2.rooks[1]; |
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// Knights |
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this.gameBoard["A"][2] = this.p1.knights[0]; |
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this.gameBoard["A"][7] = this.p1.knights[1]; |
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this.gameBoard["H"][2] = this.p2.knights[0]; |
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this.gameBoard["H"][7] = this.p2.knights[1]; |
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// Bishops |
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this.gameBoard["A"][3] = this.p1.bishops[0]; |
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this.gameBoard["A"][6] = this.p1.bishops[1]; |
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this.gameBoard["H"][3] = this.p2.bishops[0]; |
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this.gameBoard["H"][6] = this.p2.bishops[1]; |
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// King Queen |
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this.gameBoard["A"][4] = this.p1.king; |
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this.gameBoard["A"][5] = this.p1.queen; |
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this.gameBoard["H"][4] = this.p2.king; |
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this.gameBoard["H"][5] = this.p2.queen; |
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} |
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// start() { |
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// while (true) { |
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// checkTurn(); |
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// board.move(); |
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// |
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// legalMove && checkDiagonal |
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// |
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// game.turn = next; |
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// |
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// } |
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// } |
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} |
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module.exports = new Game(); |
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This check looks for parameters in functions that are not used in the function body and are not followed by other parameters which are used inside the function.