| @@ 5-191 (lines=187) @@ | ||
| 2 | * A Chess board module |
|
| 3 | * @module |
|
| 4 | */ |
|
| 5 | "use strict"; |
|
| 6 | ||
| 7 | /** |
|
| 8 | * Board class contains methods for setting up a chess board |
|
| 9 | */ |
|
| 10 | class Board { |
|
| 11 | /** |
|
| 12 | * Prepare board properties and init empty board |
|
| 13 | */ |
|
| 14 | constructor() { |
|
| 15 | this.board = { |
|
| 16 | "A": [], |
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| 17 | "B": [], |
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| 18 | "C": [], |
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| 19 | "D": [], |
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| 20 | "E": [], |
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| 21 | "F": [], |
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| 22 | "G": [], |
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| 23 | "H": [], |
|
| 24 | }; |
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| 25 | ||
| 26 | this.rows = [null, "A", "B", "C", "D", "E", "F", "G", "H"]; |
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| 27 | ||
| 28 | this.setUpEmptyTable(); |
|
| 29 | } |
|
| 30 | ||
| 31 | ||
| 32 | /** |
|
| 33 | * Set up empty board |
|
| 34 | */ |
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| 35 | setUpEmptyTable() { |
|
| 36 | for (var key in this.board) { |
|
| 37 | this.board[key] = |
|
| 38 | [key, key + 1, key + 2, key + 3, key + 4, key + 5, key + 6, key + 7, key + 8]; |
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| 39 | } |
|
| 40 | } |
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| 41 | ||
| 42 | ||
| 43 | /** |
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| 44 | * get the full board |
|
| 45 | * |
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| 46 | * @returns {object} - current board state |
|
| 47 | */ |
|
| 48 | getBoard() { |
|
| 49 | return this.board; |
|
| 50 | } |
|
| 51 | ||
| 52 | /** |
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| 53 | * Check if the is anything blocking the path between 2 squares |
|
| 54 | * |
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| 55 | * @returns {mixed} - true if free or square Coo if false |
|
| 56 | */ |
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| 57 | checkRow(x, y, nx, ny) { |
|
| 58 | const direction = x == nx ? "horisontal" : "vertical"; |
|
| 59 | let row, list, xNumber, nxNumber, i; |
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| 60 | ||
| 61 | if (direction === "horisontal") { |
|
| 62 | row = this.board[x]; |
|
| 63 | // Slice array to get squares to check |
|
| 64 | list = y < ny ? row.slice(y + 1, ny) : row.slice(ny + 1, y); |
|
| 65 | } else { |
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| 66 | row = []; |
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| 67 | for (i = 1; i < this.rows.length; i++) { |
|
| 68 | row.push(this.board[this.rows[i]][y]); |
|
| 69 | } |
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| 70 | // get numeric value of x nx |
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| 71 | xNumber = this.rows.indexOf(x); |
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| 72 | nxNumber = this.rows.indexOf(nx); |
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| 73 | ||
| 74 | // Slice array to get squares to check |
|
| 75 | list = xNumber < nxNumber ? row.slice(xNumber + 1, nxNumber) : row.slice(nxNumber + 1, xNumber); |
|
| 76 | } |
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| 77 | ||
| 78 | // loop squares and check type |
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| 79 | for (i = 0; i < list.length; i++) { |
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| 80 | if (typeof list[i] !== "string") { |
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| 81 | return false; |
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| 82 | } |
|
| 83 | } |
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| 84 | ||
| 85 | return true; |
|
| 86 | } |
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| 87 | ||
| 88 | /** |
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| 89 | * Check if the is anything blocking the path between 2 squares |
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| 90 | * |
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| 91 | * @returns {bool} - true if free else false |
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| 92 | */ |
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| 93 | checkDiagonal(x, y, nx, ny) { |
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| 94 | let xNumber, nxNumber, steps; |
|
| 95 | steps = Math.abs(y - ny); |
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| 96 | xNumber = this.rows.indexOf(x) |
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| 97 | nxNumber = this.rows.indexOf(nx) |
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| 98 | ||
| 99 | if (xNumber < nxNumber && y < ny || xNumber > nxNumber && y > ny) { |
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| 100 | y = y > ny ? ny : y; |
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| 101 | xNumber = xNumber > nxNumber ? nxNumber : xNumber; |
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| 102 | for (let i = 1; i < steps; i++) { |
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| 103 | if (typeof this.board[this.rows[xNumber + i]][y + i] == "object") { |
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| 104 | return false |
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| 105 | } |
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| 106 | } |
|
| 107 | } else { |
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| 108 | y = y < ny ? ny : y; |
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| 109 | xNumber = xNumber > nxNumber ? nxNumber : xNumber; |
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| 110 | for (let i = 1; i < steps; i++) { |
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| 111 | if (typeof this.board[this.rows[xNumber + i]][y - i] == "object") { |
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| 112 | return false |
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| 113 | } |
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| 114 | } |
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| 115 | } |
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| 116 | return true |
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| 117 | } |
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| 118 | ||
| 119 | /** |
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| 120 | * get a value for a specific square |
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| 121 | * |
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| 122 | * @returns {string} |
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| 123 | */ |
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| 124 | getSquare(row, col) { |
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| 125 | return this.board[row][col]; |
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| 126 | } |
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| 127 | ||
| 128 | ||
| 129 | /** |
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| 130 | * change the value of a square |
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| 131 | * |
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| 132 | * @returns {null} |
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| 133 | */ |
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| 134 | updateSquare(row, col, value) { |
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| 135 | this.board[row][col] = value; |
|
| 136 | } |
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| 137 | ||
| 138 | ||
| 139 | /** |
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| 140 | * Move a piece to another square |
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| 141 | * @param {int} - x, y, nx, ny |
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| 142 | * old xy coordinates and new xy coordinates |
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| 143 | * |
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| 144 | */ |
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| 145 | move(x, y, nx, ny) { |
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| 146 | const piece = this.getSquare(x, y); |
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| 147 | ||
| 148 | this.updateSquare(x, y, x + y); |
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| 149 | this.updateSquare(nx, ny, piece); |
|
| 150 | } |
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| 151 | ||
| 152 | ||
| 153 | /** |
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| 154 | * Check that destination is no of the same color as mover |
|
| 155 | * @return {bool} |
|
| 156 | */ |
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| 157 | checkDestination(turn, x, y) { |
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| 158 | const piece = this.getSquare(x, y); |
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| 159 | ||
| 160 | if (turn === piece.color) { |
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| 161 | return false; |
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| 162 | } |
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| 163 | ||
| 164 | return true; |
|
| 165 | } |
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| 166 | ||
| 167 | ||
| 168 | /** |
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| 169 | * Asciify board |
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| 170 | * |
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| 171 | * @returns {String} |
|
| 172 | */ |
|
| 173 | getAsciiBoard() { |
|
| 174 | let ascii = ""; |
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| 175 | ||
| 176 | for (var key in this.board) { |
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| 177 | for (let i = 0; i < this.board[key].length; i++) { |
|
| 178 | if (typeof this.board[key][i] === "object") { |
|
| 179 | ascii += this.board[key][i].symbol + this.board[key][i].color[0] + " | " |
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| 180 | } else { |
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| 181 | ascii += this.board[key][i] + " | "; |
|
| 182 | } |
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| 183 | } |
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| 184 | ascii += "\n"; |
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| 185 | } |
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| 186 | return ascii; |
|
| 187 | } |
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| 188 | } |
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| 189 | ||
| 190 | ||
| 191 | module.exports = Board; |
|
| 192 | ||
| @@ 5-191 (lines=187) @@ | ||
| 2 | * A Chess board module |
|
| 3 | * @module |
|
| 4 | */ |
|
| 5 | "use strict"; |
|
| 6 | ||
| 7 | /** |
|
| 8 | * Board class contains methods for setting up a chess board |
|
| 9 | */ |
|
| 10 | class Board { |
|
| 11 | /** |
|
| 12 | * Prepare board properties and init empty board |
|
| 13 | */ |
|
| 14 | constructor() { |
|
| 15 | this.board = { |
|
| 16 | "A": [], |
|
| 17 | "B": [], |
|
| 18 | "C": [], |
|
| 19 | "D": [], |
|
| 20 | "E": [], |
|
| 21 | "F": [], |
|
| 22 | "G": [], |
|
| 23 | "H": [], |
|
| 24 | }; |
|
| 25 | ||
| 26 | this.rows = [null, "A", "B", "C", "D", "E", "F", "G", "H"]; |
|
| 27 | ||
| 28 | this.setUpEmptyTable(); |
|
| 29 | } |
|
| 30 | ||
| 31 | ||
| 32 | /** |
|
| 33 | * Set up empty board |
|
| 34 | */ |
|
| 35 | setUpEmptyTable() { |
|
| 36 | for (var key in this.board) { |
|
| 37 | this.board[key] = |
|
| 38 | [key, key + 1, key + 2, key + 3, key + 4, key + 5, key + 6, key + 7, key + 8]; |
|
| 39 | } |
|
| 40 | } |
|
| 41 | ||
| 42 | ||
| 43 | /** |
|
| 44 | * get the full board |
|
| 45 | * |
|
| 46 | * @returns {object} - current board state |
|
| 47 | */ |
|
| 48 | getBoard() { |
|
| 49 | return this.board; |
|
| 50 | } |
|
| 51 | ||
| 52 | /** |
|
| 53 | * Check if the is anything blocking the path between 2 squares |
|
| 54 | * |
|
| 55 | * @returns {mixed} - true if free or square Coo if false |
|
| 56 | */ |
|
| 57 | checkRow(x, y, nx, ny) { |
|
| 58 | const direction = x == nx ? "horisontal" : "vertical"; |
|
| 59 | let row, list, xNumber, nxNumber, i; |
|
| 60 | ||
| 61 | if (direction === "horisontal") { |
|
| 62 | row = this.board[x]; |
|
| 63 | // Slice array to get squares to check |
|
| 64 | list = y < ny ? row.slice(y + 1, ny) : row.slice(ny + 1, y); |
|
| 65 | } else { |
|
| 66 | row = []; |
|
| 67 | for (i = 1; i < this.rows.length; i++) { |
|
| 68 | row.push(this.board[this.rows[i]][y]); |
|
| 69 | } |
|
| 70 | // get numeric value of x nx |
|
| 71 | xNumber = this.rows.indexOf(x); |
|
| 72 | nxNumber = this.rows.indexOf(nx); |
|
| 73 | ||
| 74 | // Slice array to get squares to check |
|
| 75 | list = xNumber < nxNumber ? row.slice(xNumber + 1, nxNumber) : row.slice(nxNumber + 1, xNumber); |
|
| 76 | } |
|
| 77 | ||
| 78 | // loop squares and check type |
|
| 79 | for (i = 0; i < list.length; i++) { |
|
| 80 | if (typeof list[i] !== "string") { |
|
| 81 | return false; |
|
| 82 | } |
|
| 83 | } |
|
| 84 | ||
| 85 | return true; |
|
| 86 | } |
|
| 87 | ||
| 88 | /** |
|
| 89 | * Check if the is anything blocking the path between 2 squares |
|
| 90 | * |
|
| 91 | * @returns {bool} - true if free else false |
|
| 92 | */ |
|
| 93 | checkDiagonal(x, y, nx, ny) { |
|
| 94 | let xNumber, nxNumber, steps; |
|
| 95 | steps = Math.abs(y - ny); |
|
| 96 | xNumber = this.rows.indexOf(x) |
|
| 97 | nxNumber = this.rows.indexOf(nx) |
|
| 98 | ||
| 99 | if (xNumber < nxNumber && y < ny || xNumber > nxNumber && y > ny) { |
|
| 100 | y = y > ny ? ny : y; |
|
| 101 | xNumber = xNumber > nxNumber ? nxNumber : xNumber; |
|
| 102 | for (let i = 1; i < steps; i++) { |
|
| 103 | if (typeof this.board[this.rows[xNumber + i]][y + i] == "object") { |
|
| 104 | return false |
|
| 105 | } |
|
| 106 | } |
|
| 107 | } else { |
|
| 108 | y = y < ny ? ny : y; |
|
| 109 | xNumber = xNumber > nxNumber ? nxNumber : xNumber; |
|
| 110 | for (let i = 1; i < steps; i++) { |
|
| 111 | if (typeof this.board[this.rows[xNumber + i]][y - i] == "object") { |
|
| 112 | return false |
|
| 113 | } |
|
| 114 | } |
|
| 115 | } |
|
| 116 | return true |
|
| 117 | } |
|
| 118 | ||
| 119 | /** |
|
| 120 | * get a value for a specific square |
|
| 121 | * |
|
| 122 | * @returns {string} |
|
| 123 | */ |
|
| 124 | getSquare(row, col) { |
|
| 125 | return this.board[row][col]; |
|
| 126 | } |
|
| 127 | ||
| 128 | ||
| 129 | /** |
|
| 130 | * change the value of a square |
|
| 131 | * |
|
| 132 | * @returns {null} |
|
| 133 | */ |
|
| 134 | updateSquare(row, col, value) { |
|
| 135 | this.board[row][col] = value; |
|
| 136 | } |
|
| 137 | ||
| 138 | ||
| 139 | /** |
|
| 140 | * Move a piece to another square |
|
| 141 | * @param {int} - x, y, nx, ny |
|
| 142 | * old xy coordinates and new xy coordinates |
|
| 143 | * |
|
| 144 | */ |
|
| 145 | move(x, y, nx, ny) { |
|
| 146 | const piece = this.getSquare(x, y); |
|
| 147 | ||
| 148 | this.updateSquare(x, y, x + y); |
|
| 149 | this.updateSquare(nx, ny, piece); |
|
| 150 | } |
|
| 151 | ||
| 152 | ||
| 153 | /** |
|
| 154 | * Check that destination is no of the same color as mover |
|
| 155 | * @return {bool} |
|
| 156 | */ |
|
| 157 | checkDestination(turn, x, y) { |
|
| 158 | const piece = this.getSquare(x, y); |
|
| 159 | ||
| 160 | if (turn === piece.color) { |
|
| 161 | return false; |
|
| 162 | } |
|
| 163 | ||
| 164 | return true; |
|
| 165 | } |
|
| 166 | ||
| 167 | ||
| 168 | /** |
|
| 169 | * Asciify board |
|
| 170 | * |
|
| 171 | * @returns {String} |
|
| 172 | */ |
|
| 173 | getAsciiBoard() { |
|
| 174 | let ascii = ""; |
|
| 175 | ||
| 176 | for (var key in this.board) { |
|
| 177 | for (let i = 0; i < this.board[key].length; i++) { |
|
| 178 | if (typeof this.board[key][i] === "object") { |
|
| 179 | ascii += this.board[key][i].symbol + this.board[key][i].color[0] + " | " |
|
| 180 | } else { |
|
| 181 | ascii += this.board[key][i] + " | "; |
|
| 182 | } |
|
| 183 | } |
|
| 184 | ascii += "\n"; |
|
| 185 | } |
|
| 186 | return ascii; |
|
| 187 | } |
|
| 188 | } |
|
| 189 | ||
| 190 | ||
| 191 | module.exports = Board; |
|
| 192 | ||