Core::getIp()   A
last analyzed

Complexity

Conditions 1
Paths 1

Size

Total Lines 3
Code Lines 1

Duplication

Lines 0
Ratio 0 %

Code Coverage

Tests 2
CRAP Score 1

Importance

Changes 0
Metric Value
eloc 1
c 0
b 0
f 0
dl 0
loc 3
ccs 2
cts 2
cp 1
rs 10
cc 1
nc 1
nop 0
crap 1
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<?php
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/**
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 * This file is part of GameQ.
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 *
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 * GameQ is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published by
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 * the Free Software Foundation; either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * GameQ is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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namespace GameQ\Query;
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/**
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 * Core for the query mechanisms
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 *
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 * @author Austin Bischoff <[email protected]>
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 */
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abstract class Core
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{
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    /**
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     * The socket used by this resource
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     *
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     * @var null|resource
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     */
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    public $socket = null;
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    /**
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     * The transport type (udp, tcp, etc...)
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     * See http://php.net/manual/en/transports.php for the supported list
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     *
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     * @var string
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     */
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    protected $transport = null;
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    /**
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     * Connection IP address
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     *
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     * @var string
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     */
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    protected $ip = null;
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    /**
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     * Connection port
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     *
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     * @var int
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     */
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    protected $port = null;
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    /**
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     * The time in seconds to wait before timing out while connecting to the socket
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     *
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     * @var int
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     */
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    protected $timeout = 3; // Seconds
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    /**
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     * Socket is blocking?
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     *
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     * @var bool
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     */
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    protected $blocking = false;
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    /**
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     * Called when the class is cloned
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     */
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    public function __clone()
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    {
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        // Reset the properties for this class when cloned
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        $this->reset();
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    }
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    /**
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     * Set the connection information for the socket
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     *
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     * @param string $transport
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     * @param string $ip
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     * @param int    $port
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     * @param int    $timeout seconds
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     * @param bool   $blocking
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     */
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    public function set($transport, $ip, $port, $timeout = 3, $blocking = false)
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    {
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        $this->transport = $transport;
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        $this->ip = $ip;
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        $this->port = $port;
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        $this->timeout = $timeout;
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        $this->blocking = $blocking;
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    }
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    /**
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     * Reset this instance's properties
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     */
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    public function reset()
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    {
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        $this->transport = null;
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        $this->ip = null;
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        $this->port = null;
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        $this->timeout = 3;
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        $this->blocking = false;
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    }
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    public function getTransport()
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    {
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        return $this->transport;
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    }
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    public function getIp()
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    {
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        return $this->ip;
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    }
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    public function getPort()
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    {
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        return $this->port;
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    }
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    public function getTimeout()
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    {
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        return $this->timeout;
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    }
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    public function getBlocking()
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    {
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        return $this->blocking;
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    }
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    /**
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     * Create a new socket
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     *
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     * @return void
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     */
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    abstract protected function create();
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    /**
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     * Get the socket
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     *
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     * @return mixed
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     */
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    abstract public function get();
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    /**
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     * Write data to the socket
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     *
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     * @param string $data
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     *
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     * @return int The number of bytes written
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     */
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    abstract public function write($data);
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    /**
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     * Close the socket
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     *
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     * @return void
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     */
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    abstract public function close();
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    /**
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     * Read the responses from the socket(s)
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     *
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     * @SuppressWarnings(PHPMD.UnusedFormalParameter)
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     *
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     * @param array $sockets
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     * @param int   $timeout
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     * @param int   $stream_timeout
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     *
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     * @return array
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     */
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    abstract public function getResponses(array $sockets, $timeout, $stream_timeout);
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}
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