Starmade::parseServerParameters()   B
last analyzed

Complexity

Conditions 10
Paths 10

Size

Total Lines 63
Code Lines 31

Duplication

Lines 0
Ratio 0 %

Code Coverage

Tests 24
CRAP Score 11.1512

Importance

Changes 1
Bugs 0 Features 0
Metric Value
eloc 31
c 1
b 0
f 0
dl 0
loc 63
ccs 24
cts 31
cp 0.7742
rs 7.6666
cc 10
nc 10
nop 1
crap 11.1512

How to fix   Long Method    Complexity   

Long Method

Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.

For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.

Commonly applied refactorings include:

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<?php
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/**
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 * This file is part of GameQ.
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 *
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 * GameQ is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published by
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 * the Free Software Foundation; either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * GameQ is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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namespace GameQ\Protocols;
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use GameQ\Buffer;
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use GameQ\Exception\Protocol as Exception;
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use GameQ\Protocol;
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use GameQ\Result;
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/**
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 * StarMade Protocol Class
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 *
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 * StarMade server query protocol class
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 *
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 * Credit to Robin Promesberger <[email protected]> for providing Java based querying as a roadmap
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 *
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 * @author Austin Bischoff <[email protected]>
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 */
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class Starmade extends Protocol
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{
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    /**
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     * Array of packets we want to query.
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     *
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     * @var array
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     */
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    protected $packets = [
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        self::PACKET_STATUS => "\x00\x00\x00\x09\x2a\xff\xff\x01\x6f\x00\x00\x00\x00",
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    ];
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    /**
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     * The transport mode for this protocol is TCP
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     *
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     * @var string
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     */
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    protected $transport = self::TRANSPORT_TCP;
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    /**
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     * The query protocol used to make the call
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     *
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     * @var string
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     */
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    protected $protocol = 'starmade';
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    /**
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     * String name of this protocol class
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     *
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     * @var string
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     */
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    protected $name = 'starmade';
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    /**
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     * Longer string name of this protocol class
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     *
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     * @var string
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     */
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    protected $name_long = "StarMade";
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    /**
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     * Normalize settings for this protocol
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     *
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     * @var array
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     */
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    protected $normalize = [
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        // General
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        'general' => [
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            // target       => source
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            'dedicated'  => 'dedicated',
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            'hostname'   => 'hostname',
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            'maxplayers' => 'max_players',
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            'numplayers' => 'num_players',
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            'password'   => 'password',
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        ],
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    ];
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    /**
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     * Process the response for the StarMade server
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     *
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     * @return array
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     * @throws \GameQ\Exception\Protocol
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     */
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    public function processResponse()
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    {
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        // Implode the packets, not sure if there is any split logic for multiple packets
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        $buffer = new Buffer(implode('', $this->packets_response), Buffer::NUMBER_TYPE_BIGENDIAN);
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        // Get the passed length in the data side of the packet
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        $buffer->readInt32Signed();
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        // Read off the timestamp (in milliseconds)
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        $buffer->readInt64();
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        // Burn the check id == 42
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        $buffer->readInt8();
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        // Read packetId, unused
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        $buffer->readInt16Signed();
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        // Read commandId, unused
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        $buffer->readInt8Signed();
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        // Read type, unused
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        $buffer->readInt8Signed();
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        $parsed = $this->parseServerParameters($buffer);
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        // Set the result to a new result instance
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        $result = new Result();
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        // Best guess info version is the type of response to expect.  As of this commit the version is "2".
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        $result->add('info_version', $parsed[0]);
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        $result->add('version', $parsed[1]);
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        $result->add('hostname', $parsed[2]);
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        $result->add('game_descr', $parsed[3]);
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        $result->add('start_time', $parsed[4]);
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        $result->add('num_players', $parsed[5]);
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        $result->add('max_players', $parsed[6]);
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        $result->add('dedicated', 1); // All servers are dedicated as far as I can tell
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        $result->add('password', 0); // Unsure if you can password servers, cant read that value
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        //$result->add('map', 'Unknown');
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        unset($parsed);
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        return $result->fetch();
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    }
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    /**
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     * Parse the server response parameters
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     *
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     * @SuppressWarnings(PHPMD.CyclomaticComplexity)
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     *
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     * @param \GameQ\Buffer $buffer
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     * @return array
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     * @throws \GameQ\Exception\Protocol
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     */
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    protected function parseServerParameters(Buffer &$buffer)
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    {
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        // Init the parsed data array
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        $parsed = [];
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        // Read the number of parameters to parse
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        $parameterSize = $buffer->readInt32Signed();
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        // Iterate over the parameter size
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        for ($i = 0; $i < $parameterSize; $i++) {
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            // Read the type of return this is
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            $dataType = $buffer->readInt8Signed();
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            switch ($dataType) {
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                // 32-bit int
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                case 1:
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                    $parsed[$i] = $buffer->readInt32Signed();
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                    break;
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                    // 64-bit int
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                case 2:
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                    $parsed[$i] = $buffer->readInt64();
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                    break;
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                    // Float
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                case 3:
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                    $parsed[$i] = $buffer->readFloat32();
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                    break;
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                    // String
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                case 4:
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                    // The first 2 bytes are the string length
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                    $strLength = $buffer->readInt16Signed();
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                    // Read the above length from the buffer
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                    $parsed[$i] = $buffer->read($strLength);
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                    unset($strLength);
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                    break;
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                    // Boolean
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                case 5:
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                    $parsed[$i] = (bool)$buffer->readInt8Signed();
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                    break;
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                    // 8-bit int
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                case 6:
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                    $parsed[$i] = $buffer->readInt8Signed();
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                    break;
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                    // 16-bit int
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                case 7:
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                    $parsed[$i] = $buffer->readInt16Signed();
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                    break;
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                    // Array
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                case 8:
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                    // Not implemented
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                    throw new Exception("StarMade array parsing is not implemented!");
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            }
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        }
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        return $parsed;
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    }
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}
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