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<?php |
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/** |
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* This file is part of GameQ. |
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* |
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* GameQ is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation; either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* GameQ is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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namespace GameQ\Protocols; |
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use GameQ\Buffer; |
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use GameQ\Exception\Protocol as Exception; |
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use GameQ\Helpers\Str; |
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use GameQ\Protocol; |
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use GameQ\Result; |
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use GameQ\Server; |
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/** |
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* San Andreas Multiplayer Protocol Class (samp) |
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* |
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* Note: |
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* Player information will not be returned if player count is over 256 |
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* |
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* @author Austin Bischoff <[email protected]> |
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*/ |
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class Samp extends Protocol |
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{ |
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/** |
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* Array of packets we want to look up. |
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* Each key should correspond to a defined method in this or a parent class |
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* |
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* @var array |
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*/ |
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protected $packets = [ |
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self::PACKET_STATUS => "SAMP%si", |
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self::PACKET_PLAYERS => "SAMP%sd", |
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self::PACKET_RULES => "SAMP%sr", |
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]; |
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/** |
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* Use the response flag to figure out what method to run |
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* |
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* @var array |
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*/ |
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protected $responses = [ |
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"\x69" => "processStatus", // i |
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"\x64" => "processPlayers", // d |
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"\x72" => "processRules", // r |
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]; |
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/** |
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* The query protocol used to make the call |
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* |
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* @var string |
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*/ |
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protected $protocol = 'samp'; |
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/** |
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* String name of this protocol class |
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* |
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* @var string |
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*/ |
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protected $name = 'samp'; |
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/** |
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* Longer string name of this protocol class |
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* |
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* @var string |
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*/ |
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protected $name_long = "San Andreas Multiplayer"; |
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/** |
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* Holds the calculated server code that is passed when querying for information |
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* |
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* @var string |
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*/ |
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protected $server_code = null; |
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/** |
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* The client join link |
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* |
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* @var string |
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*/ |
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protected $join_link = "samp://%s:%d/"; |
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/** |
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* Normalize settings for this protocol |
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* |
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* @var array |
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*/ |
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protected $normalize = [ |
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// General |
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'general' => [ |
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// target => source |
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'dedicated' => 'dedicated', |
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'hostname' => ['hostname', 'servername'], |
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'mapname' => 'mapname', |
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'maxplayers' => 'max_players', |
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'numplayers' => 'num_players', |
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'password' => 'password', |
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], |
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// Individual |
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'player' => [ |
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'name' => 'name', |
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'score' => 'score', |
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'ping' => 'ping', |
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], |
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]; |
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/** |
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* Handle some work before sending the packets out to the server |
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* |
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* @param \GameQ\Server $server |
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*/ |
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public function beforeSend(Server $server) |
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{ |
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// Build the server code |
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$this->server_code = implode('', array_map('chr', explode('.', $server->ip()))) . |
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pack("S", $server->portClient()); |
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// Loop over the packets and update them |
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foreach ($this->packets as $packetType => $packet) { |
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// Fill out the packet with the server info |
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$this->packets[$packetType] = sprintf($packet, $this->server_code); |
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} |
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} |
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/** |
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* Process the response |
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* |
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* @return array |
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* @throws \GameQ\Exception\Protocol |
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*/ |
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public function processResponse() |
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{ |
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// Results that will be returned |
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$results = []; |
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// Get the length of the server code so we can figure out how much to read later |
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$serverCodeLength = strlen($this->server_code); |
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// We need to pre-sort these for split packets so we can do extra work where needed |
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foreach ($this->packets_response as $response) { |
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// Make new buffer |
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$buffer = new Buffer($response); |
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// Check the header, should be SAMP |
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if (($header = $buffer->read(4)) !== 'SAMP') { |
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throw new Exception(__METHOD__ . " header response '{$header}' is not valid"); |
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} |
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// Check to make sure the server response code matches what we sent |
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if ($buffer->read($serverCodeLength) !== $this->server_code) { |
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throw new Exception(__METHOD__ . " code check failed."); |
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} |
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// Figure out what packet response this is for |
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$response_type = $buffer->read(1); |
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// Figure out which packet response this is |
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if (!array_key_exists($response_type, $this->responses)) { |
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throw new Exception(__METHOD__ . " response type '{$response_type}' is not valid"); |
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} |
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// Now we need to call the proper method |
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$results = array_merge( |
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$results, |
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call_user_func_array([$this, $this->responses[$response_type]], [$buffer]) |
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); |
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unset($buffer); |
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} |
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return $results; |
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} |
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// Internal methods |
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/** |
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* Handles processing the server status data |
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* |
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* @param \GameQ\Buffer $buffer |
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* @return array |
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* @throws \GameQ\Exception\Protocol |
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*/ |
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protected function processStatus(Buffer $buffer) |
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{ |
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// Set the result to a new result instance |
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$result = new Result(); |
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// Always dedicated |
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$result->add('dedicated', 1); |
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// Pull out the server information |
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$result->add('password', $buffer->readInt8()); |
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$result->add('num_players', $buffer->readInt16()); |
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$result->add('max_players', $buffer->readInt16()); |
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// These are read differently for these last 3 |
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$result->add('servername', Str::isoToUtf8($buffer->read($buffer->readInt32()))); |
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$result->add('gametype', $buffer->read($buffer->readInt32())); |
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$result->add('language', $buffer->read($buffer->readInt32())); |
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unset($buffer); |
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return $result->fetch(); |
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} |
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/** |
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* Handles processing the player data into a usable format |
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* |
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* @param \GameQ\Buffer $buffer |
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* @return array |
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* @throws \GameQ\Exception\Protocol |
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*/ |
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protected function processPlayers(Buffer $buffer) |
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{ |
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// Set the result to a new result instance |
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$result = new Result(); |
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// Number of players |
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$result->add('num_players', $buffer->readInt16()); |
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// Run until we run out of buffer |
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while ($buffer->getLength()) { |
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$result->addPlayer('id', $buffer->readInt8()); |
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$result->addPlayer('name', Str::isoToUtf8($buffer->readPascalString())); |
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$result->addPlayer('score', $buffer->readInt32()); |
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$result->addPlayer('ping', $buffer->readInt32()); |
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} |
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unset($buffer); |
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return $result->fetch(); |
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} |
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/** |
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* Handles processing the rules data into a usable format |
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* |
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* @param \GameQ\Buffer $buffer |
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* @return array |
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* @throws \GameQ\Exception\Protocol |
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*/ |
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protected function processRules(Buffer $buffer) |
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{ |
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// Set the result to a new result instance |
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$result = new Result(); |
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// Number of rules |
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$result->add('num_rules', $buffer->readInt16()); |
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// Run until we run out of buffer |
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while ($buffer->getLength()) { |
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$result->add($buffer->readPascalString(), $buffer->readPascalString()); |
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} |
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unset($buffer); |
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return $result->fetch(); |
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} |
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} |
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