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<?php |
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/** |
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* This file is part of GameQ. |
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* |
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* GameQ is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* GameQ is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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namespace GameQ\Protocols; |
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/** |
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* Class Cs16 |
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* |
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* @package GameQ\Protocols |
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* @author Austin Bischoff <[email protected]> |
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*/ |
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class Cs16 extends Source |
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{ |
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/** |
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* String name of this protocol class |
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* |
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* @var string |
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*/ |
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protected $name = 'cs16'; |
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/** |
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* Longer string name of this protocol class |
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* |
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* @var string |
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*/ |
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protected $name_long = "Counter-Strike 1.6"; |
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/** |
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* In the case of cs 1.6 we offload split packets here because the split packet response for rules is in |
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* the old gold source format |
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* |
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* @param $packet_id |
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* @param array $packets |
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* |
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* @return string |
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* @throws \GameQ\Exception\Protocol |
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*/ |
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protected function processPackets($packet_id, array $packets = []) |
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{ |
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// The response is gold source if the packets are split |
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$this->source_engine = self::GOLDSOURCE_ENGINE; |
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// Offload to the parent |
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$packs = parent::processPackets($packet_id, $packets); |
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// Reset the engine |
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$this->source_engine = self::SOURCE_ENGINE; |
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// Return the result |
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return $packs; |
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} |
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} |
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