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<?php |
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/** |
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* This file is part of GameQ. |
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* |
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* GameQ is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation; either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* GameQ is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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namespace GameQ\Filters; |
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use GameQ\Server; |
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/** |
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* Class Normalize |
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* |
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* This Filter is responsible for normalizing the provided result's |
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* property names to the GameQ standard. |
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* |
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* @package GameQ\Filters |
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*/ |
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class Normalize extends Base |
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{ |
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/** |
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* Determines if data should be persisted for unit testing. |
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* |
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* @var bool |
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*/ |
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protected $writeTestData = false; |
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/** |
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* Holds the protocol specific normalize information |
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* |
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* @var array |
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*/ |
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protected $normalize = []; |
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/** |
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* Apply this filter |
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* |
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* @SuppressWarnings(PHPMD.CyclomaticComplexity) |
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* |
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* @param array $result |
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* @param \GameQ\Server $server |
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* |
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* @return array |
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*/ |
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public function apply(array $result, Server $server) |
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{ |
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// Determine if there is data to be processed |
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if (! empty($result)) { |
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// Handle unit test data generation |
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if ($this->writeTestData) { |
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// Initialize potential data for unit testing |
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$unitTestData = [ ]; |
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// Add the initial result to the unit test data |
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$unitTestData['raw'][$server->id()] = $result; |
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} |
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/* Grab the normalize definition from the server's protocol */// |
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$this->normalize = $server->protocol()->getNormalize(); |
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// Normalize general information |
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$result = array_merge($result, $this->check('general', $result)); |
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// Normalize player information |
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if (isset($result['players']) && count($result['players']) > 0) { |
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foreach ($result['players'] as $key => $player) { |
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$result['players'][$key] = array_merge($player, $this->check('player', $player)); |
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} |
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} else { |
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$result['players'] = []; |
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} |
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// Normalize team information |
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if (isset($result['teams']) && count($result['teams']) > 0) { |
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foreach ($result['teams'] as $key => $team) { |
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$result['teams'][$key] = array_merge($team, $this->check('team', $team)); |
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} |
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} else { |
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$result['teams'] = []; |
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} |
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// Handle unit test data generation |
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if ($this->writeTestData) { |
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// Add the filtered result to the unit test data |
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$unitTestData['filtered'][$server->id()] = $result; |
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// Persist the collected data to the tests directory |
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file_put_contents( |
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sprintf('%s/../../../tests/Filters/Providers/Normalize/%s_1.json', __DIR__, $server->protocol()->getProtocol()), |
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json_encode($unitTestData, JSON_UNESCAPED_UNICODE | JSON_PARTIAL_OUTPUT_ON_ERROR) |
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); |
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} |
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} |
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// Return the filtered result |
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return $result; |
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} |
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/** |
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* Check a section for normalization |
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* |
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* @param string $section |
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* @param array $data |
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* |
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* @return array |
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*/ |
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protected function check($section, array $data) |
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{ |
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// Initialize the normalized output |
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$normalized = []; |
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// Ensure the provided section is defined |
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if (isset($this->normalize[$section])) { |
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// Process each mapping individually |
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foreach ($this->normalize[$section] as $target => $source) { |
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// Treat explicit source like implicit sources |
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if (! is_array($source)) { |
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$source = [$source]; |
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} |
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// Find the first possible source |
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foreach ($source as $s) { |
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// Determine if the current source does exist |
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if (array_key_exists($s, $data)) { |
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// Add the normalized mapping |
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$normalized['gq_'.$target] = $data[$s]; |
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break; |
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} |
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} |
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// Write null in case no source was found |
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// TODO: Remove this in the next major version. |
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$normalized['gq_'.$target] = isset($normalized['gq_'.$target]) ? $normalized['gq_'.$target] : null; |
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} |
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} |
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// Return the normalized data |
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return $normalized; |
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} |
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} |
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