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<?php |
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/** |
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* This file is part of GameQ. |
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* |
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* GameQ is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation; either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* GameQ is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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namespace GameQ; |
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use GameQ\Exception\Server as Exception; |
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/** |
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* Server class to represent each server entity |
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* |
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* @author Austin Bischoff <[email protected]> |
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*/ |
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class Server |
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{ |
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// Server array keys |
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const SERVER_TYPE = 'type'; |
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const SERVER_HOST = 'host'; |
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const SERVER_ID = 'id'; |
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const SERVER_OPTIONS = 'options'; |
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// Server options keys |
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// Use this option when the query_port and client connect ports are different |
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const SERVER_OPTIONS_QUERY_PORT = 'query_port'; |
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/** |
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* The protocol class for this server |
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* |
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* @var \GameQ\Protocol |
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*/ |
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protected $protocol = null; |
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/** |
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* Id of this server |
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* |
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* @var string |
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*/ |
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public $id = null; |
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/** |
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* IP Address of this server |
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* |
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* @var string |
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*/ |
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public $ip = null; |
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/** |
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* The server's client port (connect port) |
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* |
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* @var int |
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*/ |
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public $port_client = null; |
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/** |
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* The server's query port |
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* |
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* @var int |
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*/ |
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public $port_query = null; |
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/** |
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* Holds other server specific options |
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* |
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* @var array |
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*/ |
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protected $options = []; |
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/** |
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* Holds the sockets already open for this server |
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* |
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* @var array |
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*/ |
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protected $sockets = []; |
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/** |
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* Construct the class with the passed options |
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* |
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* @param array $server_info |
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* |
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* @throws \GameQ\Exception\Server |
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*/ |
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public function __construct(array $server_info = []) |
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{ |
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// Check for server type |
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if (!array_key_exists(self::SERVER_TYPE, $server_info) || empty($server_info[self::SERVER_TYPE])) { |
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throw new Exception("Missing server info key '" . self::SERVER_TYPE . "'!"); |
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} |
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// Check for server host |
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if (!array_key_exists(self::SERVER_HOST, $server_info) || empty($server_info[self::SERVER_HOST])) { |
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throw new Exception("Missing server info key '" . self::SERVER_HOST . "'!"); |
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} |
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// IP address and port check |
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$this->checkAndSetIpPort($server_info[self::SERVER_HOST]); |
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// Check for server id |
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if (array_key_exists(self::SERVER_ID, $server_info) && !empty($server_info[self::SERVER_ID])) { |
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// Set the server id |
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$this->id = $server_info[self::SERVER_ID]; |
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} else { |
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// Make an id so each server has an id when returned |
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$this->id = sprintf('%s:%d', $this->ip, $this->port_client); |
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} |
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// Check and set server options |
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if (array_key_exists(self::SERVER_OPTIONS, $server_info)) { |
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// Set the options |
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$this->options = $server_info[self::SERVER_OPTIONS]; |
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} |
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try { |
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// Make the protocol class for this type |
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$class = new \ReflectionClass( |
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sprintf('GameQ\\Protocols\\%s', ucfirst(strtolower($server_info[self::SERVER_TYPE]))) |
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); |
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$this->protocol = $class->newInstanceArgs([$this->options]); |
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} catch (\ReflectionException $e) { |
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throw new Exception("Unable to locate Protocols class for '{$server_info[self::SERVER_TYPE]}'!"); |
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} |
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// Check and set any server options |
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$this->checkAndSetServerOptions(); |
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unset($server_info, $class); |
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} |
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/** |
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* Check and set the ip address for this server |
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* |
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* @param $ip_address |
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* |
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* @throws \GameQ\Exception\Server |
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*/ |
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protected function checkAndSetIpPort($ip_address) |
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{ |
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// Test for IPv6 |
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if (substr_count($ip_address, ':') > 1) { |
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// See if we have a port, input should be in the format [::1]:27015 or similar |
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if (strstr($ip_address, ']:')) { |
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// Explode to get port |
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$server_addr = explode(':', $ip_address); |
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// Port is the last item in the array, remove it and save |
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$this->port_client = (int)array_pop($server_addr); |
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// The rest is the address, recombine |
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$this->ip = implode(':', $server_addr); |
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unset($server_addr); |
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} else { |
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// Just the IPv6 address, no port defined, fail |
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throw new Exception( |
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"The host address '{$ip_address}' is missing the port. All " |
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. "servers must have a port defined!" |
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); |
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} |
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// Now let's validate the IPv6 value sent, remove the square brackets ([]) first |
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if (!filter_var(trim($this->ip, '[]'), FILTER_VALIDATE_IP, ['flags' => FILTER_FLAG_IPV6,])) { |
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throw new Exception("The IPv6 address '{$this->ip}' is invalid."); |
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} |
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} else { |
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// We have IPv4 with a port defined |
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if (strstr($ip_address, ':')) { |
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list($this->ip, $this->port_client) = explode(':', $ip_address); |
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// Type case the port |
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$this->port_client = (int)$this->port_client; |
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} else { |
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// No port, fail |
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throw new Exception( |
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"The host address '{$ip_address}' is missing the port. All " |
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. "servers must have a port defined!" |
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); |
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} |
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// Validate the IPv4 value, if FALSE is not a valid IP, maybe a hostname. |
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if (! filter_var($this->ip, FILTER_VALIDATE_IP, ['flags' => FILTER_FLAG_IPV4,])) { |
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// Try to resolve the hostname to IPv4 |
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$resolved = gethostbyname($this->ip); |
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// When gethostbyname() fails it returns the original string |
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if ($this->ip === $resolved) { |
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// so if ip and the result from gethostbyname() are equal this failed. |
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throw new Exception("Unable to resolve the host '{$this->ip}' to an IP address."); |
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} else { |
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$this->ip = $resolved; |
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} |
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} |
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} |
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} |
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/** |
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* Check and set any server specific options |
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*/ |
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protected function checkAndSetServerOptions() |
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{ |
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// Specific query port defined |
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if (array_key_exists(self::SERVER_OPTIONS_QUERY_PORT, $this->options)) { |
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$this->port_query = (int)$this->options[self::SERVER_OPTIONS_QUERY_PORT]; |
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} else { |
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// Do math based on the protocol class |
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$this->port_query = $this->protocol->findQueryPort($this->port_client); |
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} |
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} |
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/** |
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* Set an option for this server |
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* |
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* @param $key |
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* @param $value |
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* |
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* @return $this |
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*/ |
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public function setOption($key, $value) |
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{ |
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$this->options[$key] = $value; |
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return $this; // Make chainable |
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} |
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/** |
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* Return set option value |
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* |
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* @param mixed $key |
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* |
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* @return mixed |
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*/ |
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public function getOption($key) |
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{ |
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return (array_key_exists($key, $this->options)) ? $this->options[$key] : null; |
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} |
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public function getOptions() |
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{ |
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return $this->options; |
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} |
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/** |
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* Get the ID for this server |
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* |
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* @return string |
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*/ |
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public function id() |
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{ |
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return $this->id; |
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} |
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/** |
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* Get the IP address for this server |
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* |
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* @return string |
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*/ |
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public function ip() |
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{ |
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return $this->ip; |
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} |
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/** |
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* Get the client port for this server |
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* |
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* @return int |
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*/ |
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public function portClient() |
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{ |
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return $this->port_client; |
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} |
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/** |
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* Get the query port for this server |
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* |
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* @return int |
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*/ |
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public function portQuery() |
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{ |
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return $this->port_query; |
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} |
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/** |
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* Return the protocol class for this server |
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* |
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* @return \GameQ\Protocol |
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*/ |
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public function protocol() |
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{ |
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return $this->protocol; |
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} |
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/** |
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* Get the join link for this server |
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* |
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* @return null|string |
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*/ |
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public function getJoinLink() |
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{ |
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// Read the joinLink template defined by the Protocol |
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$joinLink = $this->protocol->joinLink(); |
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// Ensure the Protocol provides a joinLink template |
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if (is_null($joinLink)) { |
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return null; |
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} |
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// Fill the template to build the final joinLink |
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return sprintf($joinLink, $this->ip, $this->portClient()); |
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} |
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// Socket holding |
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/** |
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* Add a socket for this server to be reused |
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* |
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* @codeCoverageIgnore |
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* |
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* @param \GameQ\Query\Core $socket |
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*/ |
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public function socketAdd(Query\Core $socket) |
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{ |
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$this->sockets[] = $socket; |
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} |
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/** |
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* Get a socket from the list to reuse, if any are available |
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* |
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* @codeCoverageIgnore |
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* |
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* @return \GameQ\Query\Core|null |
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*/ |
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public function socketGet() |
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{ |
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$socket = null; |
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if (count($this->sockets) > 0) { |
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$socket = array_pop($this->sockets); |
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} |
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return $socket; |
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} |
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/** |
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* Clear any sockets still listed and attempt to close them |
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* |
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* @codeCoverageIgnore |
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*/ |
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public function socketCleanse() |
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{ |
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// Close all of the sockets available |
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foreach ($this->sockets as $socket) { |
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// @var $socket \GameQ\Query\Core |
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$socket->close(); |
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} |
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// Reset the sockets list |
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$this->sockets = []; |
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} |
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} |
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