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<?php |
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/** |
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* This file is part of GameQ. |
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* |
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* GameQ is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation; either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* GameQ is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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namespace GameQ\Protocols; |
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use GameQ\Buffer; |
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use GameQ\Helpers\Str; |
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use GameQ\Result; |
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/** |
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* Class Killing floor |
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* |
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* @package GameQ\Protocols |
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* @author Austin Bischoff <[email protected]> |
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*/ |
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class Killingfloor extends Unreal2 |
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{ |
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/** |
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* String name of this protocol class |
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* |
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* @var string |
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*/ |
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protected $name = 'killing floor'; |
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/** |
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* Longer string name of this protocol class |
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* |
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* @var string |
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*/ |
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protected $name_long = "Killing Floor"; |
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/** |
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* query_port = client_port + 1 |
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* |
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* @var int |
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*/ |
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protected $port_diff = 1; |
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/** |
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* The client join link |
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* |
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* @var string |
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*/ |
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protected $join_link = "steam://connect/%s:%d/"; |
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/** |
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* Overload the default detail process since this version is different |
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* |
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* @param \GameQ\Buffer $buffer |
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* |
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* @return array |
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* @throws \GameQ\Exception\Protocol |
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*/ |
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protected function processDetails(Buffer $buffer) |
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{ |
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// Set the result to a new result instance |
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$result = new Result(); |
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$result->add('serverid', $buffer->readInt32()); // 0 |
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$result->add('serverip', $buffer->readPascalString(1)); // empty |
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$result->add('gameport', $buffer->readInt32()); |
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$result->add('queryport', $buffer->readInt32()); // 0 |
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// We burn the first char since it is not always correct with the hostname |
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$buffer->skip(1); |
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// Read as a regular string since the length is incorrect (what we skipped earlier) |
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$result->add('servername', Str::isoToUtf8($buffer->readString())); |
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// The rest is read as normal |
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$result->add('mapname', Str::isoToUtf8($buffer->readPascalString(1))); |
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$result->add('gametype', $buffer->readPascalString(1)); |
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$result->add('numplayers', $buffer->readInt32()); |
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$result->add('maxplayers', $buffer->readInt32()); |
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$result->add('currentwave', $buffer->readInt32()); |
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unset($buffer); |
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return $result->fetch(); |
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} |
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} |
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