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<?php |
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/** |
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* This file is part of GameQ. |
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* |
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* GameQ is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation; either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* GameQ is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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namespace GameQ\Protocols; |
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use GameQ\Buffer; |
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use GameQ\Result; |
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/** |
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* Just Cause 2 Multiplayer Protocol Class |
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* |
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* Special thanks to Woet for some insight on packing |
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* |
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* @package GameQ\Protocols |
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* @author Austin Bischoff <[email protected]> |
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*/ |
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class Justcause2 extends Gamespy4 |
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{ |
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/** |
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* String name of this protocol class |
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* |
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* @var string |
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*/ |
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protected $name = 'justcause2'; |
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/** |
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* Longer string name of this protocol class |
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* |
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* @var string |
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*/ |
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protected $name_long = "Just Cause 2 Multiplayer"; |
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/** |
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* The client join link |
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* |
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* @var string |
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*/ |
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protected $join_link = "steam://connect/%s:%d/"; |
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/** |
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* Change the packets used |
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* |
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* @var array |
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*/ |
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protected $packets = [ |
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self::PACKET_CHALLENGE => "\xFE\xFD\x09\x10\x20\x30\x40", |
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self::PACKET_ALL => "\xFE\xFD\x00\x10\x20\x30\x40%s\xFF\xFF\xFF\x02", |
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]; |
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/** |
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* Override the packet split |
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* |
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* @var string |
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*/ |
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protected $packetSplit = "/\\x00\\x00\\x00/m"; |
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/** |
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* Normalize settings for this protocol |
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* |
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* @var array |
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*/ |
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protected $normalize = [ |
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'general' => [ |
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// target => source |
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'dedicated' => 'dedicated', |
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'gametype' => 'gametype', |
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'hostname' => 'hostname', |
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'mapname' => 'mapname', |
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'maxplayers' => 'maxplayers', |
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'numplayers' => 'numplayers', |
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'password' => 'password', |
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], |
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// Individual |
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'player' => [ |
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'name' => 'name', |
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'ping' => 'ping', |
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], |
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]; |
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/** |
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* Overload so we can add in some static data points |
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* |
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* @param Buffer $buffer |
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* @param Result $result |
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* @return void |
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* @throws \GameQ\Exception\Protocol |
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*/ |
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protected function processDetails(Buffer &$buffer, Result &$result) |
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{ |
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parent::processDetails($buffer, $result); |
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// Add in map |
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$result->add('mapname', 'Panau'); |
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$result->add('dedicated', 'true'); |
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} |
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/** |
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* Override the parent, this protocol is returned differently |
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* |
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* @param Buffer $buffer |
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* @param Result $result |
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* @return void |
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* @throws \GameQ\Exception\Protocol |
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* |
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* @see Gamespy3::processPlayersAndTeams() |
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*/ |
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protected function processPlayersAndTeams(Buffer &$buffer, Result &$result) |
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{ |
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// Loop until we run out of data |
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while ($buffer->getLength()) { |
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$result->addPlayer('name', $buffer->readString()); |
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$result->addPlayer('steamid', $buffer->readString()); |
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$result->addPlayer('ping', $buffer->readInt16()); |
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} |
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} |
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} |
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