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<?php |
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/** |
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* This file is part of GameQ. |
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* |
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* GameQ is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation; either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* GameQ is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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namespace GameQ\Protocols; |
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use GameQ\Buffer; |
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use GameQ\Result; |
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/** |
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* Battlefield 4 Protocol class |
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* |
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* Good place for doc status and info is http://battlelog.battlefield.com/bf4/forum/view/2955064768683911198/ |
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* |
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* @package GameQ\Protocols |
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* @author Austin Bischoff <[email protected]> |
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*/ |
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class Bf4 extends Bf3 |
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{ |
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/** |
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* String name of this protocol class |
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* |
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* @var string |
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*/ |
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protected $name = 'bf4'; |
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/** |
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* Longer string name of this protocol class |
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* |
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* @var string |
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*/ |
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protected $name_long = "Battlefield 4"; |
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/** |
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* Handle processing details since they are different than BF3 |
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* |
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* @param \GameQ\Buffer $buffer |
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* |
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* @return array |
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* @throws \GameQ\Exception\Protocol |
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*/ |
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protected function processDetails(Buffer $buffer) |
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{ |
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// Decode into items |
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$items = $this->decode($buffer); |
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// Set the result to a new result instance |
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$result = new Result(); |
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// Server is always dedicated |
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$result->add('dedicated', 1); |
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// These are the same no matter what mode the server is in |
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$result->add('hostname', $items[1]); |
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$result->add('num_players', (int) $items[2]); |
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$result->add('max_players', (int) $items[3]); |
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$result->add('gametype', $items[4]); |
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$result->add('map', $items[5]); |
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$result->add('roundsplayed', (int) $items[6]); |
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$result->add('roundstotal', (int) $items[7]); |
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$result->add('num_teams', (int) $items[8]); |
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// Set the current index |
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$index_current = 9; |
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// Pull the team count |
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$teamCount = $result->get('num_teams'); |
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// Loop for the number of teams found, increment along the way |
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for ($id = 1; $id <= $teamCount; $id++, $index_current++) { |
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// Shows the tickets |
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$result->addTeam('tickets', $items[$index_current]); |
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// We add an id so we know which team this is |
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$result->addTeam('id', $id); |
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} |
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// Get and set the rest of the data points. |
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$result->add('targetscore', (int) $items[$index_current]); |
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$result->add('online', 1); // Forced true, it seems $words[$index_current + 1] is always empty |
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$result->add('ranked', (int) $items[$index_current + 2]); |
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$result->add('punkbuster', (int) $items[$index_current + 3]); |
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$result->add('password', (int) $items[$index_current + 4]); |
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$result->add('uptime', (int) $items[$index_current + 5]); |
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$result->add('roundtime', (int) $items[$index_current + 6]); |
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$result->add('ip_port', $items[$index_current + 7]); |
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$result->add('punkbuster_version', $items[$index_current + 8]); |
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$result->add('join_queue', (int) $items[$index_current + 9]); |
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$result->add('region', $items[$index_current + 10]); |
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$result->add('pingsite', $items[$index_current + 11]); |
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$result->add('country', $items[$index_current + 12]); |
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//$result->add('quickmatch', (int) $items[$index_current + 13]); Supposed to be here according to R42 but is not |
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$result->add('blaze_player_count', (int) $items[$index_current + 13]); |
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$result->add('blaze_game_state', (int) $items[$index_current + 14]); |
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unset($items, $index_current, $teamCount, $buffer); |
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return $result->fetch(); |
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} |
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} |
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