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                /*  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    2
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                 * This file is part of Araknemu.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    4
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                 * Araknemu is free software: you can redistribute it and/or modify  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    5
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                 * it under the terms of the GNU Lesser General Public License as published by  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    6
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                 * the Free Software Foundation, either version 3 of the License, or  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * (at your option) any later version.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Araknemu is distributed in the hope that it will be useful,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * but WITHOUT ANY WARRANTY; without even the implied warranty of  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * GNU Lesser General Public License for more details.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * You should have received a copy of the GNU Lesser General Public License  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Copyright (c) 2017-2020 Vincent Quatrevieux  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    19
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                package fr.quatrevieux.araknemu.game.player.experience;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    22
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                import fr.quatrevieux.araknemu.core.event.Dispatcher;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    23
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                import fr.quatrevieux.araknemu.core.event.EventsSubscriber;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    24
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                import fr.quatrevieux.araknemu.core.event.Listener;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    25
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                import fr.quatrevieux.araknemu.data.living.entity.player.Player;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    26
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                import fr.quatrevieux.araknemu.data.world.entity.character.PlayerExperience;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    27
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                import fr.quatrevieux.araknemu.data.world.repository.character.PlayerExperienceRepository;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    28
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                import fr.quatrevieux.araknemu.game.GameConfiguration;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    29
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                import fr.quatrevieux.araknemu.game.PreloadableService;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    30
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                import fr.quatrevieux.araknemu.game.listener.player.RebuildLifePointsOnLevelUp;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    31
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                import fr.quatrevieux.araknemu.game.listener.player.SendLevelUp;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    32
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                import fr.quatrevieux.araknemu.game.listener.player.SendPlayerXp;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    33
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                import fr.quatrevieux.araknemu.game.player.event.PlayerLoaded;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    34
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                import org.apache.logging.log4j.Logger;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    35
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                import org.checkerframework.checker.index.qual.Positive;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    37
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                import java.util.ArrayList;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    38
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                import java.util.List;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    40
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                /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    41
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                 * Handle player experience and levels  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    42
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                 */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    43
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                public final class PlayerExperienceService implements PreloadableService, EventsSubscriber { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    44
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                    private final PlayerExperienceRepository repository;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    45
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                    private final GameConfiguration.PlayerConfiguration configuration;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    46
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                    47
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                    private final List<PlayerExperience> levels = new ArrayList<>();  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                    49
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                    public PlayerExperienceService(PlayerExperienceRepository repository, GameConfiguration.PlayerConfiguration configuration) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                    50
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                        this.repository = repository;  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    51
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                        this.configuration = configuration;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    52
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    53
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                    54
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                    @Override  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    55
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                    public void init(Logger logger) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    56
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                        logger.info("Loading player experience..."); | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        levels.clear();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        levels.addAll(repository.all());  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        logger.info("{} player levels loaded", levels.size()); | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                             1                          | 
                
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    63
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                    @Override  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    public String name() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        return "player.experience";  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    @Override  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    public Listener[] listeners() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        return new Listener[] { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            new Listener<PlayerLoaded>() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                                @Override  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                                public void on(PlayerLoaded event) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    75
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                                    event.player().dispatcher().add(new RebuildLifePointsOnLevelUp(event.player())); // Issue #55 : Before send stats  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                                    event.player().dispatcher().add(new SendLevelUp(event.player()));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                                    event.player().dispatcher().add(new SendPlayerXp(event.player()));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                                }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    80
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                                @Override  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                                public Class<PlayerLoaded> event() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                                    return PlayerLoaded.class;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                                }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    84
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                            },  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    85
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                        };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    86
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    88
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                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    89
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                     * Load player level  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    90
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                     *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    91
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                     * @param dispatcher The event dispatcher  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    92
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                     * @param player Player to load  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    93
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                     */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    94
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                    public GamePlayerExperience load(Dispatcher dispatcher, Player player) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    95
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                             1                          | 
                
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                        return new GamePlayerExperience(player, this, dispatcher);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    96
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    97
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                    98
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                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    99
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                     * Get the experience related to the level  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    100
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                     * If the level is higher than maximum level, the maximum level is returned  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    101
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                     *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    102
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                     * @param level Level to get  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    103
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                     */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    104
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                    PlayerExperience byLevel(int level) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    105
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                             1                          | 
                
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                        return level <= levels.size()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    106
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                             1                          | 
                
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                            ? levels.get(level - 1)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    107
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                             1                          | 
                
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                            : levels.get(levels.size() - 1)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    108
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                        ;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    109
                 | 
                                    
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    110
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                | 
                    111
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                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    112
                 | 
                                    
                                                     | 
                
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                     * Get the maximum player level  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    113
                 | 
                                    
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                     */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    114
                 | 
                                    
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                    int maxLevel() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    115
                 | 
                                    
                             1                          | 
                
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                        return levels.size();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    116
                 | 
                                    
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    117
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                | 
                    118
                 | 
                                    
                                                     | 
                
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                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    119
                 | 
                                    
                                                     | 
                
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                     * Apply the level up bonus  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    120
                 | 
                                    
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                     *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    121
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                     * @param entity The player entity  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    122
                 | 
                                    
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                     * @param newLevel The reached level  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    123
                 | 
                                    
                                                     | 
                
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                     */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    124
                 | 
                                    
                                                     | 
                
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                    void applyLevelUpBonus(Player entity, @Positive int newLevel) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    125
                 | 
                                    
                             1                          | 
                
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                        final int diff = newLevel - entity.level();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    126
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                | 
                    127
                 | 
                                    
                             1                          | 
                
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                        if (diff > 0) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    128
                 | 
                                    
                             1                          | 
                
                 | 
                            entity.setSpellPoints(entity.spellPoints() + configuration.spellBoostPointsOnLevelUp() * diff);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    129
                 | 
                                    
                             1                          | 
                
                 | 
                            entity.setBoostPoints(entity.boostPoints() + configuration.characteristicPointsOnLevelUp() * diff);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    130
                 | 
                                    
                                                     | 
                
                 | 
                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    131
                 | 
                                    
                             1                          | 
                
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                    }  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
                | 
                    132
                 | 
                                    
                                                     | 
                
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                }  | 
            
            
                                                        
            
                                    
            
            
                | 
                    133
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