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/* |
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* This file is part of Araknemu. |
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* |
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* Araknemu is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Araknemu is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. |
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* |
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* Copyright (c) 2017-2019 Vincent Quatrevieux |
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*/ |
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package fr.quatrevieux.araknemu.game.fight.castable.effect.buff; |
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import fr.quatrevieux.araknemu.game.fight.castable.CastScope; |
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import fr.quatrevieux.araknemu.game.fight.castable.effect.EffectValue; |
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import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.damage.Damage; |
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import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.damage.ReflectedDamage; |
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import fr.quatrevieux.araknemu.game.fight.fighter.ActiveFighter; |
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import fr.quatrevieux.araknemu.game.fight.fighter.PassiveFighter; |
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/** |
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* Hook action for apply buff effects |
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*/ |
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public interface BuffHook { |
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/** |
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* Apply effect when fighter turn is started |
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* |
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* @return False if the fighter cannot start the turn |
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*/ |
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public default boolean onStartTurn(Buff buff) { |
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return true; |
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} |
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/** |
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* Apply effect on turn ending |
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*/ |
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public default void onEndTurn(Buff buff) {} |
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/** |
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* Start the buff |
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*/ |
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public default void onBuffStarted(Buff buff) {} |
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/** |
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* The buff is terminated (buff expired, debuff...) |
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*/ |
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public default void onBuffTerminated(Buff buff) {} |
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/** |
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* The fighter is a target of a cast |
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* |
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* To get the spell caster, use {@code cast.caster()}, and to get the target, use {@code buff.target()}. |
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* |
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* If the target is changed or removed, this method must return false. |
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* Retuning false permit to notify that the spell targets has changed to ensure that new |
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* target will also be taken in account, but also stop applying other "onCastTarget" hooks |
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* on the current fighter. |
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* |
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* This method will be called on direct and indirect (like spell returned) targets. |
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* |
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* Implementation: |
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* <pre>{@code |
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* class MyEffectHandler implements EffectHandler, BuffHook { |
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* public void handle(CastScope cast, CastScope.EffectScope effect) { |
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* // ... |
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* } |
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* |
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* // Add the buff to targets |
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* public void buff(CastScope cast, CastScope.EffectScope effect) { |
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* for (PassiveFighter target : effect.targets()) { |
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* target.buffs().add(new Buff(effect.effect(), cast.action(), cast.caster(), target, this)); |
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* } |
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* } |
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* |
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* // Implements the buff hook |
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* public void onCastTarget(Buff buff, CastScope cast) { |
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* if (!checkCast(cast)) { |
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* return true; // ignore the hook for this cast : return true to continue on this target |
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* } |
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* |
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* // Apply buff effect... |
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* // ... |
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* |
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* // Change the target |
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* // buff.target() is cast target / fighter who has the given buff applied |
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* cast.replaceTarget(buff.target(), getNewTarget(cast)); |
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* |
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* // You can also remove the current fighter from spell targets |
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* cast.removeTarget(buff.target()); |
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* |
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* return false; // The target has been changed (or removed) |
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* } |
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* } |
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* }</pre> |
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* |
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* @return true to continue, or false if the cast target has changed (removed or replaced) |
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* |
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* @see CastScope#removeTarget(PassiveFighter) |
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* @see CastScope#replaceTarget(PassiveFighter, PassiveFighter) |
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*/ |
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public default boolean onCastTarget(Buff buff, CastScope cast) { |
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return true; |
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} |
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/** |
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* The fighter will take damages |
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*/ |
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public default void onDamage(Buff buff, Damage value) {} |
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/** |
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* The fighter will take damages |
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*/ |
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public default void onDirectDamage(Buff buff, ActiveFighter caster, Damage value) { |
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onDamage(buff, value); |
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} |
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/** |
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* The fighter will take damages by a buff (i.e. poison) |
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* |
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* @param buff The current buff |
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* @param poison The poison buff |
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* @param value The damage to apply |
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*/ |
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public default void onBuffDamage(Buff buff, Buff poison, Damage value) { |
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onDamage(buff, value); |
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} |
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/** |
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* The fighter life has been altered |
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* |
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* Unlike {@link BuffHook#onDamage(Buff, Damage)}, the effects has already been applied |
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* |
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* @param buff The active buff |
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* @param value Altered life value. Negative for a damage, positive for a heal |
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* |
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* @see fr.quatrevieux.araknemu.game.fight.fighter.FighterLife#alter(fr.quatrevieux.araknemu.game.fight.fighter.PassiveFighter, int) |
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*/ |
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public default void onLifeAltered(Buff buff, int value) {} |
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/** |
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* Damage has been reflected by the cast target |
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* |
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* The target can be changed using {@link ReflectedDamage#changeTarget(PassiveFighter)} |
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* Or modified using {@link ReflectedDamage#multiply(int)} |
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* |
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* @param buff The active buff |
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* @param damage The reflected damage |
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*/ |
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public default void onReflectedDamage(Buff buff, ReflectedDamage damage) {} |
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/** |
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* A damage will be applied on target |
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* Use this hook to configure damage before apply it |
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* |
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* Unlike {@link BuffHook#onDamage(Buff, Damage)} this hook is called on the caster instead of the target |
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* |
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* @param buff The active buff |
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* @param damage Damage to configure |
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* @param target The effect target |
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*/ |
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public default void onCastDamage(Buff buff, Damage damage, PassiveFighter target) {} |
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/** |
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* A new effect value is generated by the current fighter |
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* |
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* Note: {@link BuffHook#onEffectValueTarget(Buff, EffectValue, PassiveFighter)} is always called on the target after |
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* |
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* @param buff The active buff |
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* @param value The new effect value which will be applied |
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*/ |
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public default void onEffectValueCast(Buff buff, EffectValue value) {} |
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/** |
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* An effect value will be applied on the current fighter |
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* |
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* Note: {@link BuffHook#onEffectValueCast(Buff, EffectValue)} is always called on the caster before |
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* |
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* @param buff The active buff |
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* @param value The effect value which will be applied |
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* @param caster The effect caster |
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*/ |
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public default void onEffectValueTarget(Buff buff, EffectValue value, PassiveFighter caster) {} |
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} |
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