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/* |
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* This file is part of Araknemu. |
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* |
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* Araknemu is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Araknemu is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. |
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* |
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* Copyright (c) 2017-2020 Vincent Quatrevieux |
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*/ |
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package fr.quatrevieux.araknemu.game.fight.builder; |
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import fr.arakne.utils.value.helper.RandomUtil; |
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import fr.quatrevieux.araknemu.game.exploration.map.ExplorationMap; |
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import fr.quatrevieux.araknemu.game.fight.Fight; |
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import fr.quatrevieux.araknemu.game.fight.FightService; |
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import fr.quatrevieux.araknemu.game.fight.map.FightCell; |
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import fr.quatrevieux.araknemu.game.fight.map.FightMap; |
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import fr.quatrevieux.araknemu.game.fight.state.ActiveState; |
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import fr.quatrevieux.araknemu.game.fight.state.FinishState; |
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import fr.quatrevieux.araknemu.game.fight.state.InitialiseState; |
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import fr.quatrevieux.araknemu.game.fight.state.NullState; |
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import fr.quatrevieux.araknemu.game.fight.state.PlacementState; |
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import fr.quatrevieux.araknemu.game.fight.state.StatesFlow; |
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import fr.quatrevieux.araknemu.game.fight.team.FightTeam; |
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import fr.quatrevieux.araknemu.game.fight.type.FightType; |
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import org.checkerframework.checker.index.qual.NonNegative; |
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import org.checkerframework.checker.nullness.qual.MonotonicNonNull; |
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import org.checkerframework.checker.nullness.qual.Nullable; |
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import org.checkerframework.checker.nullness.util.NullnessUtil; |
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import java.util.ArrayList; |
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import java.util.List; |
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/** |
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* Base builder for fight |
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*/ |
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public final class BaseBuilder implements FightBuilder { |
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private final FightService service; |
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private final @Nullable RandomUtil random; |
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private final FightType type; |
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private @MonotonicNonNull FightMap map; |
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private final List<TeamFactory> teamFactories = new ArrayList<>(); |
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public BaseBuilder(FightService service, @Nullable RandomUtil random, FightType type) { |
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this.service = service; |
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this.random = random; |
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this.type = type; |
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} |
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@Override |
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public Fight build(int fightId) { |
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if (map == null || teamFactories.size() < 2) { |
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throw new IllegalStateException("Missing map or teams"); |
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} |
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return service.create(fightId, type, map, buildTeams(), statesFlow()); |
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} |
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/** |
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* Set the fight map |
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*/ |
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public void map(ExplorationMap map) { |
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this.map = service.map(map); |
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} |
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public void addTeam(TeamFactory factory) { |
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teamFactories.add(factory); |
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} |
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private List<FightTeam.Factory> buildTeams() { |
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final List<TeamFactory> factories = random != null ? random.shuffle(teamFactories) : teamFactories; |
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final List<FightTeam.Factory> teams = new ArrayList<>(factories.size()); |
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for (int number = 0; number < factories.size(); ++number) { |
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teams.add(createTeamFactory(factories.get(number), number)); |
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} |
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return teams; |
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} |
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private StatesFlow statesFlow() { |
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return new StatesFlow( |
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new NullState(), |
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new InitialiseState(), |
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new PlacementState(), |
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new ActiveState(), |
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new FinishState() |
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); |
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} |
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private FightTeam.Factory createTeamFactory(TeamFactory teamFactory, @NonNegative int number) { |
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return fight -> teamFactory.create(fight, number, NullnessUtil.castNonNull(map).startPlaces(number)); |
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} |
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public interface TeamFactory { |
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/** |
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* Creates the fight team |
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* |
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* @param number The team number |
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* @param startPlaces The available start places |
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*/ |
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public FightTeam create(Fight fight, int number, List<FightCell> startPlaces); |
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} |
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} |
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