Passed
Pull Request — master (#167)
by Vincent
10:23
created

ChallengeBuilder(FightService,FighterFactory,RandomUtil,Logger,ScheduledExecutorService)   A

Complexity

Conditions 1

Size

Total Lines 3

Duplication

Lines 0
Ratio 0 %

Code Coverage

Tests 3
CRAP Score 1

Importance

Changes 0
Metric Value
cc 1
dl 0
loc 3
ccs 3
cts 3
cp 1
crap 1
rs 10
c 0
b 0
f 0
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/*
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 * This file is part of Araknemu.
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 *
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 * Araknemu is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * Araknemu is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.
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 *
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 * Copyright (c) 2017-2020 Vincent Quatrevieux
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 */
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package fr.quatrevieux.araknemu.game.fight.builder;
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import fr.arakne.utils.value.helper.RandomUtil;
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import fr.quatrevieux.araknemu.game.exploration.map.ExplorationMap;
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import fr.quatrevieux.araknemu.game.fight.Fight;
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import fr.quatrevieux.araknemu.game.fight.FightService;
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import fr.quatrevieux.araknemu.game.fight.fighter.FighterFactory;
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import fr.quatrevieux.araknemu.game.fight.team.SimpleTeam;
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import fr.quatrevieux.araknemu.game.fight.type.ChallengeType;
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import fr.quatrevieux.araknemu.game.player.GamePlayer;
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import org.apache.logging.log4j.Logger;
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import java.util.concurrent.ScheduledExecutorService;
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/**
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 * Builder for challenge fight
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 */
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public final class ChallengeBuilder implements FightBuilder {
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    private final BaseBuilder builder;
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    private final FighterFactory fighterFactory;
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    public ChallengeBuilder(FightService service, FighterFactory fighterFactory, RandomUtil random, Logger logger, ScheduledExecutorService executor) {
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        this.builder = new BaseBuilder(service, random, new ChallengeType(), logger, executor);
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        this.fighterFactory = fighterFactory;
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    }
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    @Override
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    public Fight build(int fightId) {
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        return builder.build(fightId);
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    }
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    /**
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     * Set the fight map
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     */
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    public ChallengeBuilder map(ExplorationMap map) {
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        builder.map(map);
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        return this;
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    }
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    /**
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     * Add new fighter
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     */
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    public ChallengeBuilder fighter(GamePlayer player) {
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        builder.addTeam((number, startPlaces) -> new SimpleTeam(
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            fighterFactory.create(player),
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            startPlaces,
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            number
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        ));
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        return this;
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    }
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}
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