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                /*  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * This file is part of Araknemu.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Araknemu is free software: you can redistribute it and/or modify  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * it under the terms of the GNU Lesser General Public License as published by  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * the Free Software Foundation, either version 3 of the License, or  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * (at your option) any later version.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Araknemu is distributed in the hope that it will be useful,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * but WITHOUT ANY WARRANTY; without even the implied warranty of  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * GNU Lesser General Public License for more details.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * You should have received a copy of the GNU Lesser General Public License  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Copyright (c) 2017-2019 Vincent Quatrevieux  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                package fr.quatrevieux.araknemu.game.fight.turn;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.Fight;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.fighter.Fighter;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.turn.event.NextTurnInitiated;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.turn.event.TurnListChanged;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.turn.order.FighterOrderStrategy;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import org.checkerframework.checker.nullness.qual.Nullable;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import org.checkerframework.checker.nullness.util.NullnessUtil;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import java.util.List;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import java.util.NoSuchElementException;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import java.util.Optional;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import java.util.concurrent.atomic.AtomicBoolean;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Handle fight turns  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                public final class FightTurnList { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    private final Fight fight;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    private final List<Fighter> fighters;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    private Fighter current;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    private @Nullable FightTurn turn;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    private int index;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    private final AtomicBoolean active = new AtomicBoolean(false);  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                    public FightTurnList(Fight fight, FighterOrderStrategy orderStrategy) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                        this.fight = fight;  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        this.fighters = orderStrategy.compute(fight.teams());  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        if (fighters.isEmpty()) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                            throw new IllegalStateException("Cannot initialise turn list without fighters"); | 
            
            
                                                                        
                            
            
                                    
            
            
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                        }  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        current = fighters.get(0); // Always init the first fighter  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * Get all fighters ordered by their turn order  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    public List<Fighter> fighters() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        return fighters;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * Remove a fighter from turn list  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * @param fighter Fighter to remove  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * @see TurnListChanged Event triggered after the list is updated  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    public void remove(Fighter fighter) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        final int index = fighters.indexOf(fighter);  | 
            
                            
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                        if (index == -1) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            throw new NoSuchElementException("Fighter " + fighter.id() + " is not found on the turn list"); | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        fighters.remove(index);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        // The removed fighter is the current fighter or before on the list  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        // so removing it will shift the list to the left relatively to the cursor (current)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        // which cause that the next fighter will be skipped  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        // See: https://github.com/Arakne/Araknemu/issues/127  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        if (index <= this.index) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            // If current is negative, move cursor to the end  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            if (--this.index < 0) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                                this.index += fighters.size();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        fight.dispatch(new TurnListChanged(this));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    96
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                     * Add a fighter after the current one  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    98
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                     * @param fighter Fighter to add  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    99
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                     *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    100
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                     * @see TurnListChanged Event triggered after the list is updated  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    101
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                     */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    102
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                    public void add(Fighter fighter) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    103
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                        fighters.add(index + 1, fighter);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    104
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                             1                          | 
                
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                        fight.dispatch(new TurnListChanged(this));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    105
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                             1                          | 
                
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    106
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                    107
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                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    108
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                     * Get the current turn  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    109
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                     */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    110
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                    public Optional<FightTurn> current() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    111
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                             1                          | 
                
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                        return Optional.ofNullable(turn);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    112
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    113
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                | 
                    114
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                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    115
                 | 
                                    
                                                     | 
                
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                     * Get the current turn fighter  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    116
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                     */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    117
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                    public Fighter currentFighter() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    118
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                             1                          | 
                
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                        return current;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    119
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    120
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                    121
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                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    122
                 | 
                                    
                                                     | 
                
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                     * Start the turn system  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    123
                 | 
                                    
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                     */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    124
                 | 
                                    
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                    public void start() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    125
                 | 
                                    
                             1                          | 
                
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                        if (active.getAndSet(true)) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    126
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                             1                          | 
                
                 | 
                            throw new IllegalStateException("TurnList already started"); | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    127
                 | 
                                    
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                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    128
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                | 
                    129
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                             1                          | 
                
                 | 
                        index = -1;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    130
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                | 
                    131
                 | 
                                    
                             1                          | 
                
                 | 
                        next();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    132
                 | 
                                    
                             1                          | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    133
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                | 
                    134
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                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    135
                 | 
                                    
                                                     | 
                
                 | 
                     * Stop the turn system  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    136
                 | 
                                    
                                                     | 
                
                 | 
                     */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    137
                 | 
                                    
                                                     | 
                
                 | 
                    public void stop() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    138
                 | 
                                    
                             1                          | 
                
                 | 
                        if (!active.getAndSet(false)) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    139
                 | 
                                    
                             1                          | 
                
                 | 
                            return;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    140
                 | 
                                    
                                                     | 
                
                 | 
                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    141
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    142
                 | 
                                    
                             1                          | 
                
                 | 
                        if (turn != null) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    143
                 | 
                                    
                             1                          | 
                
                 | 
                            turn.stop();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    144
                 | 
                                    
                             1                          | 
                
                 | 
                            turn = null;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    145
                 | 
                                    
                                                     | 
                
                 | 
                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    146
                 | 
                                    
                             1                          | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    147
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    148
                 | 
                                    
                                                     | 
                
                 | 
                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    149
                 | 
                                    
                                                     | 
                
                 | 
                     * Stop the current turn and start the next  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    150
                 | 
                                    
                                                     | 
                
                 | 
                     *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    151
                 | 
                                    
                                                     | 
                
                 | 
                     * @todo test start with return false  | 
            
                            
                    | 
                        
                     | 
                     | 
                     | 
                    
                                                                                                    
                        
                         
                                                                                        
                                                                                     
                     | 
                
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    152
                 | 
                                    
                                                     | 
                
                 | 
                     */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    153
                 | 
                                    
                                                     | 
                
                 | 
                    void next() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    154
                 | 
                                    
                                                     | 
                
                 | 
                        // next is called internally by turn system, and fighters if used only with active turn system  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    155
                 | 
                                    
                                                     | 
                
                 | 
                        // so fighters is always non-null  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    156
                 | 
                                    
                             1                          | 
                
                 | 
                        final List<Fighter> fighters = NullnessUtil.castNonNull(this.fighters);  | 
            
                            
                    | 
                        
                     | 
                     | 
                     | 
                    
                                                                                                    
                        
                         
                                                                                        
                                                                                     
                     | 
                
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    157
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    158
                 | 
                                    
                             1                          | 
                
                 | 
                        turn = null;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    159
                 | 
                                    
                             1                          | 
                
                 | 
                        fight.dispatch(new NextTurnInitiated());  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    160
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    161
                 | 
                                    
                             1                          | 
                
                 | 
                        while (active.get()) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    162
                 | 
                                    
                             1                          | 
                
                 | 
                            if (++index >= fighters.size()) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    163
                 | 
                                    
                             1                          | 
                
                 | 
                                index = 0;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    164
                 | 
                                    
                                                     | 
                
                 | 
                            }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    165
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    166
                 | 
                                    
                             1                          | 
                
                 | 
                            if (fighters.get(index).dead()) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    167
                 | 
                                    
                             1                          | 
                
                 | 
                                continue;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    168
                 | 
                                    
                                                     | 
                
                 | 
                            }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    169
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    170
                 | 
                                    
                             1                          | 
                
                 | 
                            current = fighters.get(index);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    171
                 | 
                                    
                             1                          | 
                
                 | 
                            turn = new FightTurn(current, fight, fight.type().turnDuration());  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    172
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    173
                 | 
                                    
                             1                          | 
                
                 | 
                            if (turn.start()) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    174
                 | 
                                    
                             1                          | 
                
                 | 
                                break;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    175
                 | 
                                    
                                                     | 
                
                 | 
                            }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    176
                 | 
                                    
                                                     | 
                
                 | 
                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    177
                 | 
                                    
                             1                          | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
                | 
                    178
                 | 
                                    
                                                     | 
                
                 | 
                }  | 
            
            
                                                        
            
                                    
            
            
                | 
                    179
                 | 
                                    
                                                     | 
                
                 | 
                 |