Passed
Pull Request — master (#206)
by Vincent
12:05
created

buff(CastScope,EffectScope)   A

Complexity

Conditions 1

Size

Total Lines 3
Code Lines 3

Duplication

Lines 0
Ratio 0 %

Code Coverage

Tests 1
CRAP Score 1

Importance

Changes 1
Bugs 0 Features 0
Metric Value
cc 1
eloc 3
c 1
b 0
f 0
dl 0
loc 3
ccs 1
cts 1
cp 1
crap 1
rs 10
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/*
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 * This file is part of Araknemu.
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 *
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 * Araknemu is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * Araknemu is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.
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 *
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 * Copyright (c) 2017-2021 Vincent Quatrevieux
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 */
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package fr.quatrevieux.araknemu.game.fight.castable.effect.handler.shifting;
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import fr.quatrevieux.araknemu.game.fight.Fight;
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import fr.quatrevieux.araknemu.game.fight.castable.CastScope;
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import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.EffectHandler;
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import fr.quatrevieux.araknemu.game.fight.fighter.PassiveFighter;
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/**
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 * Switch the caster position with the target one
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 */
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public final class SwitchPositionHandler implements EffectHandler {
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    private final SwitchPositionApplier applier;
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    public SwitchPositionHandler(Fight fight) {
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        this.applier = new SwitchPositionApplier(fight);
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    }
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    @Override
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    public void handle(CastScope cast, CastScope.EffectScope effect) {
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        for (PassiveFighter target : effect.targets()) {
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            applier.apply(cast.caster(), target);
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            break; // Stop at first target
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        }
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    }
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    @Override
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    public void buff(CastScope cast, CastScope.EffectScope effect) {
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        throw new UnsupportedOperationException("Cannot use switch position effect as buff");
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    }
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}
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