Passed
Pull Request — master (#206)
by Vincent
12:05
created

apply(ActiveFighter,PassiveFighter)   A

Complexity

Conditions 1

Size

Total Lines 15
Code Lines 9

Duplication

Lines 0
Ratio 0 %

Code Coverage

Tests 8
CRAP Score 1

Importance

Changes 1
Bugs 0 Features 0
Metric Value
cc 1
eloc 9
c 1
b 0
f 0
dl 0
loc 15
ccs 8
cts 8
cp 1
crap 1
rs 9.95
1
/*
2
 * This file is part of Araknemu.
3
 *
4
 * Araknemu is free software: you can redistribute it and/or modify
5
 * it under the terms of the GNU Lesser General Public License as published by
6
 * the Free Software Foundation, either version 3 of the License, or
7
 * (at your option) any later version.
8
 *
9
 * Araknemu is distributed in the hope that it will be useful,
10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12
 * GNU Lesser General Public License for more details.
13
 *
14
 * You should have received a copy of the GNU Lesser General Public License
15
 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.
16
 *
17
 * Copyright (c) 2017-2021 Vincent Quatrevieux
18
 */
19
20
package fr.quatrevieux.araknemu.game.fight.castable.effect.handler.shifting;
21
22
import fr.quatrevieux.araknemu.game.fight.Fight;
23
import fr.quatrevieux.araknemu.game.fight.fighter.ActiveFighter;
24
import fr.quatrevieux.araknemu.game.fight.fighter.PassiveFighter;
25
import fr.quatrevieux.araknemu.game.fight.map.FightCell;
26
import fr.quatrevieux.araknemu.network.game.out.fight.action.ActionEffect;
27
28
/**
29
 * Perform the switch position of two fighters
30
 */
31
public final class SwitchPositionApplier {
32
    private final Fight fight;
33
34 1
    public SwitchPositionApplier(Fight fight) {
35 1
        this.fight = fight;
36 1
    }
37
38
    /**
39
     * Apply the switch effect
40
     *
41
     * @param caster The switch spell caster
42
     * @param target The other fighter to switch with
43
     */
44
    public void apply(ActiveFighter caster, PassiveFighter target) {
45 1
        final FightCell casterCell = caster.cell();
46 1
        final FightCell targetCell = target.cell();
47
48
        // Unset cells
49 1
        caster.move(null);
50 1
        target.move(null);
51
52
        // Switch cells
53 1
        caster.move(targetCell);
54 1
        target.move(casterCell);
55
56
        // Synchronize positions with client
57 1
        fight.send(ActionEffect.teleport(caster, caster, targetCell));
58 1
        fight.send(ActionEffect.teleport(caster, target, casterCell));
59 1
    }
60
}
61