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/* |
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* This file is part of Araknemu. |
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* |
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* Araknemu is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Araknemu is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. |
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* |
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* Copyright (c) 2017-2021 Vincent Quatrevieux |
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*/ |
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package fr.quatrevieux.araknemu.game.fight.castable.effect.handler.shifting; |
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import fr.quatrevieux.araknemu.game.fight.Fight; |
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import fr.quatrevieux.araknemu.game.fight.fighter.ActiveFighter; |
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import fr.quatrevieux.araknemu.game.fight.fighter.PassiveFighter; |
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import fr.quatrevieux.araknemu.game.fight.map.FightCell; |
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import fr.quatrevieux.araknemu.network.game.out.fight.action.ActionEffect; |
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/** |
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* Perform the switch position of two fighters |
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*/ |
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public final class SwitchPositionApplier { |
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private final Fight fight; |
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public SwitchPositionApplier(Fight fight) { |
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this.fight = fight; |
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} |
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/** |
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* Apply the switch effect |
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* |
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* @param caster The switch spell caster |
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* @param target The other fighter to switch with |
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*/ |
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public void apply(ActiveFighter caster, PassiveFighter target) { |
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final FightCell casterCell = caster.cell(); |
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final FightCell targetCell = target.cell(); |
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// Unset cells |
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caster.move(null); |
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target.move(null); |
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// Switch cells |
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caster.move(targetCell); |
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target.move(casterCell); |
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// Synchronize positions with client |
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fight.send(ActionEffect.teleport(caster, caster, targetCell)); |
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fight.send(ActionEffect.teleport(caster, target, casterCell)); |
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} |
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} |
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