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/* |
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* This file is part of Araknemu. |
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* |
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* Araknemu is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Araknemu is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. |
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* |
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* Copyright (c) 2017-2022 Vincent Quatrevieux |
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*/ |
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package fr.quatrevieux.araknemu.game.fight.ai.simulation.effect; |
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import fr.quatrevieux.araknemu.data.constant.Characteristic; |
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import fr.quatrevieux.araknemu.game.fight.ai.simulation.CastSimulation; |
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import fr.quatrevieux.araknemu.game.fight.castable.CastScope; |
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import fr.quatrevieux.araknemu.game.fight.castable.effect.EffectValue; |
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import fr.quatrevieux.araknemu.game.fight.fighter.PassiveFighter; |
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import org.checkerframework.checker.index.qual.Positive; |
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/** |
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* Simulation points removals (AP or MP) |
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* |
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* Note: an approximation is used instead of actual algorithm for compute removed points |
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*/ |
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public final class RemovePointsSimulator implements EffectSimulator { |
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private final Characteristic pointCharacteristic; |
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private final Characteristic resistanceCharacteristic; |
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private final @Positive int multiplier; |
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/** |
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* @param pointCharacteristic Removed point characteristic (i.e. Characteristic.ACTION_POINT or Characteristic.MOVEMENT_POINT) |
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* @param resistanceCharacteristic Characteristic use for dodge point removal |
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* @param multiplier Boost multiplier. Must be a positive integer |
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*/ |
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public RemovePointsSimulator(Characteristic pointCharacteristic, Characteristic resistanceCharacteristic, @Positive int multiplier) { |
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this.pointCharacteristic = pointCharacteristic; |
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this.resistanceCharacteristic = resistanceCharacteristic; |
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this.multiplier = multiplier; |
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} |
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@Override |
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public void simulate(CastSimulation simulation, CastScope.EffectScope effect) { |
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final int casterChance = Math.max(simulation.caster().characteristics().get(Characteristic.WISDOM) / 10, 1); |
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int duration = effect.effect().duration(); |
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if (duration == -1 || duration > 10) { |
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duration = 10; |
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} |
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1 |
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if (duration == 0) { |
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duration = 1; |
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} |
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1 |
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for (PassiveFighter target : effect.targets()) { |
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// @todo actual turn AP is target is current fighter |
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final int currentPoints = target.characteristics().get(pointCharacteristic); |
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if (currentPoints <= 0) { |
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continue; |
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} |
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final int targetResistance = Math.max(target.characteristics().get(resistanceCharacteristic), 1); |
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final double percent = Math.min(0.5 * casterChance / targetResistance, 1.0); |
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final int value = multiplier * EffectValue.create(effect.effect(), simulation.caster(), target).value(); |
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final int maxValue = currentPoints * multiplier; |
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simulation.addBoost( |
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- Math.min(maxValue, percent * value) * duration, |
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target |
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); |
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1 |
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} |
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1 |
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} |
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} |
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