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simulate(CastSimulation,EffectScope)   B

Complexity

Conditions 6

Size

Total Lines 30
Code Lines 19

Duplication

Lines 0
Ratio 0 %

Code Coverage

Tests 16
CRAP Score 6

Importance

Changes 1
Bugs 0 Features 0
Metric Value
cc 6
eloc 19
c 1
b 0
f 0
dl 0
loc 30
ccs 16
cts 16
cp 1
crap 6
rs 8.5166
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/*
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 * This file is part of Araknemu.
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 *
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 * Araknemu is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * Araknemu is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.
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 *
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 * Copyright (c) 2017-2022 Vincent Quatrevieux
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 */
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package fr.quatrevieux.araknemu.game.fight.ai.simulation.effect;
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import fr.quatrevieux.araknemu.data.constant.Characteristic;
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import fr.quatrevieux.araknemu.game.fight.ai.simulation.CastSimulation;
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import fr.quatrevieux.araknemu.game.fight.castable.CastScope;
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import fr.quatrevieux.araknemu.game.fight.castable.effect.EffectValue;
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import fr.quatrevieux.araknemu.game.fight.fighter.PassiveFighter;
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import org.checkerframework.checker.index.qual.Positive;
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/**
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 * Simulation points removals (AP or MP)
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 *
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 * Note: an approximation is used instead of actual algorithm for compute removed points
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 */
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public final class RemovePointsSimulator implements EffectSimulator {
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    private final Characteristic pointCharacteristic;
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    private final Characteristic resistanceCharacteristic;
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    private final @Positive int multiplier;
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    /**
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     * @param pointCharacteristic Removed point characteristic (i.e. Characteristic.ACTION_POINT or Characteristic.MOVEMENT_POINT)
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     * @param resistanceCharacteristic Characteristic use for dodge point removal
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     * @param multiplier Boost multiplier. Must be a positive integer
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     */
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    public RemovePointsSimulator(Characteristic pointCharacteristic, Characteristic resistanceCharacteristic, @Positive int multiplier) {
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        this.pointCharacteristic = pointCharacteristic;
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        this.resistanceCharacteristic = resistanceCharacteristic;
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        this.multiplier = multiplier;
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    }
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    @Override
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    public void simulate(CastSimulation simulation, CastScope.EffectScope effect) {
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        final int casterChance = Math.max(simulation.caster().characteristics().get(Characteristic.WISDOM) / 10, 1);
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        int duration = effect.effect().duration();
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        if (duration == -1 || duration > 10) {
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            duration = 10;
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        }
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        if (duration == 0) {
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            duration = 1;
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        }
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        for (PassiveFighter target : effect.targets()) {
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            // @todo actual turn AP is target is current fighter
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            final int currentPoints = target.characteristics().get(pointCharacteristic);
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            if (currentPoints <= 0) {
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                continue;
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            }
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            final int targetResistance = Math.max(target.characteristics().get(resistanceCharacteristic), 1);
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            final double percent = Math.min(0.5 * casterChance / targetResistance, 1.0);
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            final int value = multiplier * EffectValue.create(effect.effect(), simulation.caster(), target).value();
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            final int maxValue = currentPoints * multiplier;
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            simulation.addBoost(
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                - Math.min(maxValue, percent * value) * duration,
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                target
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            );
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        }
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    }
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}
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