| 1 |  |  | /* | 
            
                                                                                                            
                            
            
                                    
            
            
                | 2 |  |  |  * This file is part of Araknemu. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 3 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 4 |  |  |  * Araknemu is free software: you can redistribute it and/or modify | 
            
                                                                                                            
                            
            
                                    
            
            
                | 5 |  |  |  * it under the terms of the GNU Lesser General Public License as published by | 
            
                                                                                                            
                            
            
                                    
            
            
                | 6 |  |  |  * the Free Software Foundation, either version 3 of the License, or | 
            
                                                                                                            
                            
            
                                    
            
            
                | 7 |  |  |  * (at your option) any later version. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 8 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 9 |  |  |  * Araknemu is distributed in the hope that it will be useful, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 10 |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
            
                                                                                                            
                            
            
                                    
            
            
                | 11 |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
            
                                                                                                            
                            
            
                                    
            
            
                | 12 |  |  |  * GNU Lesser General Public License for more details. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 13 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 14 |  |  |  * You should have received a copy of the GNU Lesser General Public License | 
            
                                                                                                            
                            
            
                                    
            
            
                | 15 |  |  |  * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 16 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 17 |  |  |  * Copyright (c) 2017-2021 Vincent Quatrevieux | 
            
                                                                                                            
                            
            
                                    
            
            
                | 18 |  |  |  */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 19 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 20 |  |  | package fr.quatrevieux.araknemu.game.fight.ai.simulation.effect; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 21 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 22 |  |  | import fr.arakne.utils.value.Interval; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 23 |  |  | import fr.quatrevieux.araknemu.data.constant.Characteristic; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 24 |  |  | import fr.quatrevieux.araknemu.game.fight.ai.simulation.CastSimulation; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 25 |  |  | import fr.quatrevieux.araknemu.game.fight.castable.CastScope; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 26 |  |  | import fr.quatrevieux.araknemu.game.fight.castable.effect.EffectValue; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 27 |  |  | import fr.quatrevieux.araknemu.game.fight.fighter.ActiveFighter; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 28 |  |  | import fr.quatrevieux.araknemu.game.fight.fighter.PassiveFighter; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 29 |  |  | import fr.quatrevieux.araknemu.game.spell.effect.SpellEffect; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 30 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 31 |  |  | /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 32 |  |  |  * Simulate simple heal effect | 
            
                                                                                                            
                            
            
                                    
            
            
                | 33 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 34 |  |  |  * @see fr.quatrevieux.araknemu.game.fight.castable.effect.handler.heal.HealHandler | 
            
                                                                                                            
                            
            
                                    
            
            
                | 35 |  |  |  */ | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 36 | 1 |  | public final class HealSimulator implements EffectSimulator { | 
            
                                                                        
                            
            
                                    
            
            
                | 37 |  |  |     @Override | 
            
                                                                        
                            
            
                                    
            
            
                | 38 |  |  |     public void simulate(CastSimulation simulation, CastScope.EffectScope effect) { | 
            
                                                                        
                            
            
                                    
            
            
                | 39 | 1 |  |         final ActiveFighter caster = simulation.caster(); | 
            
                                                                        
                            
            
                                    
            
            
                | 40 | 1 |  |         final int boost = caster.characteristics().get(Characteristic.INTELLIGENCE); | 
            
                                                                        
                            
            
                                    
            
            
                | 41 | 1 |  |         final int fixed = caster.characteristics().get(Characteristic.HEALTH_BOOST); | 
            
                                                                        
                            
            
                                    
            
            
                | 42 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 43 | 1 |  |         for (PassiveFighter target : effect.targets()) { | 
            
                                                                        
                            
            
                                    
            
            
                | 44 | 1 |  |             final SpellEffect spellEffect = effect.effect(); | 
            
                                                                        
                            
            
                                    
            
            
                | 45 | 1 |  |             final Interval value = EffectValue.create(spellEffect, simulation.caster(), target) | 
            
                                                                        
                            
            
                                    
            
            
                | 46 | 1 |  |                 .percent(boost) | 
            
                                                                        
                            
            
                                    
            
            
                | 47 | 1 |  |                 .fixed(fixed) | 
            
                                                                        
                            
            
                                    
            
            
                | 48 | 1 |  |                 .interval() | 
            
                                                                        
                            
            
                                    
            
            
                | 49 |  |  |             ; | 
            
                                                                        
                            
            
                                    
            
            
                | 50 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 51 | 1 |  |             final int duration = spellEffect.duration(); | 
            
                                                                        
                            
            
                                    
            
            
                | 52 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 53 | 1 |  |             if (duration == 0) { | 
            
                                                                        
                            
            
                                    
            
            
                | 54 | 1 |  |                 simulation.addHeal(value, target); | 
            
                                                                        
                            
            
                                    
            
            
                | 55 |  |  |             } else { | 
            
                                                                        
                            
            
                                    
            
            
                | 56 |  |  |                 // Limit duration to 10 | 
            
                                                                        
                            
            
                                    
            
            
                | 57 | 1 |  |                 simulation.addHealBuff(value, duration < 1 || duration > 10 ? 10 : duration, target); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 58 |  |  |             } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 59 | 1 |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 60 | 1 |  |     } | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 61 |  |  | } | 
            
                                                        
            
                                    
            
            
                | 62 |  |  |  |