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/* |
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* This file is part of Araknemu. |
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* |
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* Araknemu is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Araknemu is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. |
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* |
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* Copyright (c) 2017-2021 Vincent Quatrevieux |
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*/ |
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package fr.quatrevieux.araknemu.game.fight.ai.simulation.effect; |
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import fr.arakne.utils.value.Interval; |
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import fr.quatrevieux.araknemu.data.constant.Characteristic; |
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import fr.quatrevieux.araknemu.game.fight.ai.simulation.CastSimulation; |
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import fr.quatrevieux.araknemu.game.fight.castable.CastScope; |
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import fr.quatrevieux.araknemu.game.fight.castable.effect.EffectValue; |
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import fr.quatrevieux.araknemu.game.fight.fighter.ActiveFighter; |
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import fr.quatrevieux.araknemu.game.fight.fighter.PassiveFighter; |
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import fr.quatrevieux.araknemu.game.spell.effect.SpellEffect; |
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/** |
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* Simulate simple heal effect |
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* |
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* @see fr.quatrevieux.araknemu.game.fight.castable.effect.handler.heal.HealHandler |
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*/ |
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public final class HealSimulator implements EffectSimulator { |
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@Override |
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public void simulate(CastSimulation simulation, CastScope.EffectScope effect) { |
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final ActiveFighter caster = simulation.caster(); |
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final int boost = caster.characteristics().get(Characteristic.INTELLIGENCE); |
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final int fixed = caster.characteristics().get(Characteristic.HEALTH_BOOST); |
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for (PassiveFighter target : effect.targets()) { |
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final SpellEffect spellEffect = effect.effect(); |
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final Interval value = EffectValue.create(spellEffect, simulation.caster(), target) |
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.percent(boost) |
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.fixed(fixed) |
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.interval() |
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; |
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final int duration = spellEffect.duration(); |
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if (duration == 0) { |
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simulation.addHeal(value, target); |
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} else { |
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// Limit duration to 10 |
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simulation.addHealBuff(value, duration < 1 || duration > 10 ? 10 : duration, target); |
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} |
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} |
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} |
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} |
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