1
|
|
|
/* |
2
|
|
|
* This file is part of Araknemu. |
3
|
|
|
* |
4
|
|
|
* Araknemu is free software: you can redistribute it and/or modify |
5
|
|
|
* it under the terms of the GNU Lesser General Public License as published by |
6
|
|
|
* the Free Software Foundation, either version 3 of the License, or |
7
|
|
|
* (at your option) any later version. |
8
|
|
|
* |
9
|
|
|
* Araknemu is distributed in the hope that it will be useful, |
10
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
11
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12
|
|
|
* GNU Lesser General Public License for more details. |
13
|
|
|
* |
14
|
|
|
* You should have received a copy of the GNU Lesser General Public License |
15
|
|
|
* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. |
16
|
|
|
* |
17
|
|
|
* Copyright (c) 2017-2022 Vincent Quatrevieux |
18
|
|
|
*/ |
19
|
|
|
|
20
|
|
|
package fr.quatrevieux.araknemu.game.fight.ai.action; |
21
|
|
|
|
22
|
|
|
import fr.quatrevieux.araknemu.game.fight.ai.AI; |
23
|
|
|
import fr.quatrevieux.araknemu.game.fight.ai.action.util.CastSpell; |
24
|
|
|
import fr.quatrevieux.araknemu.game.fight.ai.simulation.CastSimulation; |
25
|
|
|
import fr.quatrevieux.araknemu.game.fight.ai.simulation.Simulator; |
26
|
|
|
import fr.quatrevieux.araknemu.game.fight.fighter.ActiveFighter; |
27
|
|
|
import fr.quatrevieux.araknemu.game.fight.turn.action.Action; |
28
|
|
|
import fr.quatrevieux.araknemu.game.fight.turn.action.factory.ActionsFactory; |
29
|
|
|
|
30
|
|
|
import java.util.Optional; |
31
|
|
|
|
32
|
|
|
/** |
33
|
|
|
* Try to heal allies |
34
|
|
|
* |
35
|
|
|
* Select spells which heal allies or self |
36
|
|
|
* All cells are tested for select the most effective target for each spells |
37
|
|
|
*/ |
38
|
|
|
public final class Heal<F extends ActiveFighter> implements ActionGenerator<F>, CastSpell.SimulationSelector { |
39
|
|
|
private final CastSpell<F> generator; |
40
|
|
|
|
41
|
|
|
@SuppressWarnings({"assignment", "argument"}) |
42
|
1 |
|
public Heal(Simulator simulator) { |
43
|
1 |
|
this.generator = new CastSpell<>(simulator, this); |
44
|
1 |
|
} |
45
|
|
|
|
46
|
|
|
@Override |
47
|
|
|
public void initialize(AI<F> ai) { |
48
|
1 |
|
generator.initialize(ai); |
49
|
1 |
|
} |
50
|
|
|
|
51
|
|
|
@Override |
52
|
|
|
public Optional<Action> generate(AI<F> ai, ActionsFactory<F> actions) { |
53
|
1 |
|
return generator.generate(ai, actions); |
54
|
|
|
} |
55
|
|
|
|
56
|
|
|
@Override |
57
|
|
|
public boolean valid(CastSimulation simulation) { |
58
|
1 |
|
if ( |
59
|
1 |
|
simulation.alliesLife() + simulation.selfLife() <= 0 |
60
|
1 |
|
|| simulation.killedAllies() > 0.1 |
61
|
1 |
|
|| simulation.suicideProbability() > 0.1 |
62
|
|
|
) { |
63
|
1 |
|
return false; |
64
|
|
|
} |
65
|
|
|
|
66
|
|
|
// Apply more heal on enemies than allies |
67
|
1 |
|
return simulation.alliesLife() + simulation.selfLife() > simulation.enemiesLife(); |
68
|
|
|
} |
69
|
|
|
|
70
|
|
|
@Override |
71
|
|
|
public double score(CastSimulation simulation) { |
72
|
1 |
|
final double score = healScore(simulation) + boostScore(simulation); |
73
|
|
|
|
74
|
1 |
|
return score / simulation.actionPointsCost(); |
75
|
|
|
} |
76
|
|
|
|
77
|
|
|
private double healScore(CastSimulation simulation) { |
78
|
1 |
|
return simulation.alliesLife() + simulation.selfLife() - simulation.enemiesLife(); |
79
|
|
|
} |
80
|
|
|
|
81
|
|
|
private double boostScore(CastSimulation simulation) { |
82
|
1 |
|
return (simulation.alliesBoost() + simulation.selfBoost() - simulation.enemiesBoost()) / 10; |
83
|
|
|
} |
84
|
|
|
} |
85
|
|
|
|