Passed
Push — master ( a1b3f0...93435f )
by Vincent
06:31 queued 23s
created

applyToTarget(UseEffect,ExplorationPlayer,ExplorationPlayer,ExplorationMapCell)   A

Complexity

Conditions 1

Size

Total Lines 1
Code Lines 1

Duplication

Lines 0
Ratio 0 %

Code Coverage

Tests 1
CRAP Score 1

Importance

Changes 0
Metric Value
cc 1
eloc 1
dl 0
loc 1
ccs 1
cts 1
cp 1
crap 1
rs 10
c 0
b 0
f 0
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/*
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 * This file is part of Araknemu.
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 *
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 * Araknemu is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * Araknemu is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.
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 *
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 * Copyright (c) 2017-2019 Vincent Quatrevieux
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 */
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package fr.quatrevieux.araknemu.game.item.effect.use;
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import fr.quatrevieux.araknemu.game.exploration.ExplorationPlayer;
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import fr.quatrevieux.araknemu.game.exploration.map.cell.ExplorationMapCell;
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import fr.quatrevieux.araknemu.game.fight.fighter.player.PlayerFighter;
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import fr.quatrevieux.araknemu.game.item.effect.UseEffect;
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import org.checkerframework.checker.nullness.qual.Nullable;
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/**
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 * Effect handler for an use effect
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 */
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public interface UseEffectHandler {
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    /**
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     * Apply the item effect to the caster
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     *
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     * @param effect The effect to apply
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     * @param caster The caster
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     */
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    public void apply(UseEffect effect, ExplorationPlayer caster);
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    /**
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     * Apply the item effect to a target player or cell
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     *
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     * {@link UseEffectHandler#checkTarget(UseEffect, ExplorationPlayer, ExplorationPlayer, ExplorationMapCell)} must be called before
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     *
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     * @param effect The effect to apply
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     * @param caster The effect caster
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     * @param target The effect target (can be null)
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     * @param cell The target cell. null if no cell is targeted
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     */
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    public default void applyToTarget(UseEffect effect, ExplorationPlayer caster, @Nullable ExplorationPlayer target, @Nullable ExplorationMapCell cell) {}
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    /**
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     * Check if the effect can be used
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     *
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     * @param effect The effect to apply
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     * @param caster The caster
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     *
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     * @return True if the effect can be applied or false
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     */
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    public boolean check(UseEffect effect, ExplorationPlayer caster);
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    /**
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     * Check if the effect can be used to the target
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     *
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     * @param effect The effect to apply
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     * @param caster The caster
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     * @param target The effect target (can be null)
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     * @param cell The target cell. null if no cell is targeted
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     *
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     * @return True if the effect can be applied or false
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     */
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    public boolean checkTarget(UseEffect effect, ExplorationPlayer caster, @Nullable ExplorationPlayer target, @Nullable ExplorationMapCell cell);
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    /**
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     * Check if the effect can be used by a fighter during placement
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     *
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     * @param effect The effect to apply
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     * @param fighter The fighter to check
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     *
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     * @return True if the effect can be applied or false
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     */
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    public default boolean checkFighter(UseEffect effect, PlayerFighter fighter) {
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        return false;
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    }
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    /**
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     * Apply the item effect to the fighter during placement
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     *
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     * @param effect The effect to apply
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     * @param fighter The fighter
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     */
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    public default void applyToFighter(UseEffect effect, PlayerFighter fighter) {}
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}
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