Passed
Push — master ( a1b3f0...93435f )
by Vincent
06:31 queued 23s
created

apply(UseEffect,ExplorationPlayer)   A

Complexity

Conditions 1

Size

Total Lines 2
Code Lines 2

Duplication

Lines 0
Ratio 0 %

Code Coverage

Tests 0
CRAP Score 2

Importance

Changes 1
Bugs 0 Features 0
Metric Value
cc 1
eloc 2
c 1
b 0
f 0
dl 0
loc 2
ccs 0
cts 0
cp 0
crap 2
rs 10
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/*
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 * This file is part of Araknemu.
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 *
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 * Araknemu is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * Araknemu is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.
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 *
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 * Copyright (c) 2017-2019 Vincent Quatrevieux
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 */
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package fr.quatrevieux.araknemu.game.item.effect.use;
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import fr.quatrevieux.araknemu.game.exploration.ExplorationPlayer;
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import fr.quatrevieux.araknemu.game.exploration.map.cell.ExplorationMapCell;
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import fr.quatrevieux.araknemu.game.fight.fighter.player.PlayerFighter;
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import fr.quatrevieux.araknemu.game.item.effect.UseEffect;
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import org.checkerframework.checker.nullness.qual.Nullable;
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/**
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 * Null object for {@link UseEffectHandler}
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 */
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public final class NullEffectHandler implements UseEffectHandler {
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    public static final UseEffectHandler INSTANCE = new NullEffectHandler();
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    @Override
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    public void apply(UseEffect effect, ExplorationPlayer caster) {
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        // No-op method
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    }
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    @Override
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    public boolean checkTarget(UseEffect effect, ExplorationPlayer caster, @Nullable ExplorationPlayer target, @Nullable ExplorationMapCell cell) {
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        return true;
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    }
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    @Override
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    public boolean check(UseEffect effect, ExplorationPlayer caster) {
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        return true;
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    }
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    @Override
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    public boolean checkFighter(UseEffect effect, PlayerFighter fighter) {
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        return true;
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    }
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}
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