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/* |
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* This file is part of Araknemu. |
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* |
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* Araknemu is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Araknemu is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. |
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* |
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* Copyright (c) 2017-2019 Vincent Quatrevieux |
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*/ |
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package fr.quatrevieux.araknemu.game.fight.fighter; |
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import fr.quatrevieux.araknemu.game.fight.fighter.event.FighterDie; |
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import fr.quatrevieux.araknemu.game.fight.fighter.event.FighterLifeChanged; |
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/** |
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* Handle life points for fighters |
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*/ |
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public final class BaseFighterLife implements FighterLife { |
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private final Fighter fighter; |
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private int max; |
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private int current; |
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private boolean dead = false; |
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public BaseFighterLife(Fighter fighter, int life, int max) { |
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this.max = max; |
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this.current = life; |
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this.fighter = fighter; |
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} |
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public BaseFighterLife(Fighter fighter, int life) { |
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this(fighter, life, life); |
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} |
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@Override |
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public int current() { |
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return current; |
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} |
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@Override |
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public int max() { |
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return max; |
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} |
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@Override |
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public boolean dead() { |
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return dead; |
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} |
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@Override |
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public int alter(PassiveFighter caster, int value) { |
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if (dead) { |
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return 0; |
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} |
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if (value < -current) { |
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value = -current; |
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} else if (value > max - current) { |
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value = max - current; |
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} |
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current += value; |
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fighter.fight().dispatch(new FighterLifeChanged(fighter, caster, value)); |
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if (current == 0) { |
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dead = true; |
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fighter.fight().dispatch(new FighterDie(fighter, caster)); |
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} else { |
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fighter.buffs().onLifeAltered(value); |
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} |
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return value; |
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} |
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@Override |
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public void kill(ActiveFighter caster) { |
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if (dead) { |
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return; |
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} |
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current = 0; |
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dead = true; |
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fighter.fight().dispatch(new FighterDie(fighter, caster)); |
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} |
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} |
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