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/* |
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* This file is part of Araknemu. |
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* |
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* Araknemu is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Araknemu is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. |
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* |
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* Copyright (c) 2017-2019 Vincent Quatrevieux |
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*/ |
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package fr.quatrevieux.araknemu.game.item.effect.use; |
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import fr.quatrevieux.araknemu.game.exploration.ExplorationPlayer; |
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import fr.quatrevieux.araknemu.game.exploration.map.cell.ExplorationMapCell; |
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import fr.quatrevieux.araknemu.game.fight.fighter.player.PlayerFighter; |
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import fr.quatrevieux.araknemu.game.item.effect.UseEffect; |
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import org.checkerframework.checker.nullness.qual.Nullable; |
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/** |
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* Effect handler for an use effect |
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*/ |
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public interface UseEffectHandler { |
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/** |
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* Apply the item effect to the caster |
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* |
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* @param effect The effect to apply |
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* @param caster The caster |
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*/ |
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public void apply(UseEffect effect, ExplorationPlayer caster); |
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/** |
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* Apply the item effect to a target player or cell |
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* |
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* {@link UseEffectHandler#checkTarget(UseEffect, ExplorationPlayer, ExplorationPlayer, ExplorationMapCell)} must be called before |
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* |
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* @param effect The effect to apply |
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* @param caster The effect caster |
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* @param target The effect target (can be null) |
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* @param cell The target cell. null if no cell is targeted |
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*/ |
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public default void applyToTarget(UseEffect effect, ExplorationPlayer caster, @Nullable ExplorationPlayer target, @Nullable ExplorationMapCell cell) {} |
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/** |
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* Check if the effect can be used |
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* |
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* @param effect The effect to apply |
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* @param caster The caster |
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* |
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* @return True if the effect can be applied or false |
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*/ |
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public boolean check(UseEffect effect, ExplorationPlayer caster); |
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/** |
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* Check if the effect can be used to the target |
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* |
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* @param effect The effect to apply |
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* @param caster The caster |
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* @param target The effect target (can be null) |
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* @param cell The target cell. null if no cell is targeted |
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* |
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* @return True if the effect can be applied or false |
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*/ |
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public boolean checkTarget(UseEffect effect, ExplorationPlayer caster, @Nullable ExplorationPlayer target, @Nullable ExplorationMapCell cell); |
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/** |
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* Check if the effect can be used by a fighter during placement |
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* |
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* @param effect The effect to apply |
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* @param fighter The fighter to check |
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* |
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* @return True if the effect can be applied or false |
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*/ |
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public default boolean checkFighter(UseEffect effect, PlayerFighter fighter) { |
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return false; |
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} |
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/** |
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* Apply the item effect to the fighter during placement |
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* |
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* @param effect The effect to apply |
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* @param fighter The fighter |
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*/ |
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public default void applyToFighter(UseEffect effect, PlayerFighter fighter) {} |
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} |
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