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/*
* This file is part of Araknemu.
*
* Araknemu is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* Araknemu is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public License
* along with Araknemu. If not, see <https://www.gnu.org/licenses/>.
* Copyright (c) 2017-2022 Vincent Quatrevieux
*/
package fr.quatrevieux.araknemu.game.fight.castable.effect.handler.characteristic;
import fr.quatrevieux.araknemu.game.fight.Fight;
/**
* Add vitality with buff effect
* The effect will be added to current and max fighter life
* @see fr.quatrevieux.araknemu.game.fight.fighter.FighterLife#alterMax(fr.quatrevieux.araknemu.game.fight.fighter.PassiveFighter, int)
public final class AddVitalityHandler extends AbstractAlterCharacteristicHandler {
public AddVitalityHandler(Fight fight) {
super(AlterVitalityHook.add(fight), true);
}