Passed
Pull Request — master (#182)
by Vincent
13:09 queued 02:56
created

HostService(PlayerRepository,Dispatcher)   A

Complexity

Conditions 1

Size

Total Lines 3

Duplication

Lines 0
Ratio 0 %

Code Coverage

Tests 3
CRAP Score 1

Importance

Changes 0
Metric Value
cc 1
dl 0
loc 3
ccs 3
cts 3
cp 1
crap 1
rs 10
c 0
b 0
f 0
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/*
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 * This file is part of Araknemu.
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 *
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 * Araknemu is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * Araknemu is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.
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 *
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 * Copyright (c) 2017-2019 Vincent Quatrevieux
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 */
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package fr.quatrevieux.araknemu.realm.host;
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import fr.quatrevieux.araknemu.core.event.Dispatcher;
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import fr.quatrevieux.araknemu.data.living.repository.player.PlayerRepository;
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import fr.quatrevieux.araknemu.data.value.ServerCharacters;
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import fr.quatrevieux.araknemu.realm.authentication.AuthenticationAccount;
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import fr.quatrevieux.araknemu.realm.host.event.HostsUpdated;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ConcurrentMap;
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/**
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 * Handle game server hosts
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 */
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public final class HostService {
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    private final PlayerRepository playerRepository;
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    private final Dispatcher dispatcher;
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    private final ConcurrentMap<Integer, GameHost> hosts = new ConcurrentHashMap<>();
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    public HostService(PlayerRepository playerRepository, Dispatcher dispatcher) {
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        this.playerRepository = playerRepository;
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        this.dispatcher = dispatcher;
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    }
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    /**
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     * Get all declared hosts
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     */
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    public Collection<GameHost> all() {
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        return hosts.values();
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    }
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    /**
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     * Declare an host
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     */
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    public void declare(GameHost host) {
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        hosts.put(host.id(), host);
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        dispatcher.dispatch(new HostsUpdated(hosts.values()));
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    }
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    /**
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     * Update the host status
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     *
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     * @param id Host race
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     * @param state Host state
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     * @param canLog Can log into server
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     */
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    public void updateHost(int id, GameHost.State state, boolean canLog) {
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        final GameHost host = hosts.get(id);
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        host.setState(state);
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        host.setCanLog(canLog);
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        dispatcher.dispatch(new HostsUpdated(hosts.values()));
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    }
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    /**
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     * Check if the requested host is available for login
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     * @param id The host race
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     */
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    public boolean isAvailable(int id) {
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        return hosts.containsKey(id) && hosts.get(id).canLog();
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    }
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    /**
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     * Get a game host
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     * @param id The host race
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     */
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    public GameHost get(int id) {
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        return hosts.get(id);
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    }
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    /**
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     * Check if the account is logged into one of the game servers
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     *
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     * @param account Account to check
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     * @param response The response callback
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     */
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    public void checkLogin(AuthenticationAccount account, GameConnector.HostResponse<Boolean> response) {
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        if (hosts.isEmpty()) {
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            response.response(false);
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            return;
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        }
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        new Runnable() {
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            private final Set<GameHost> pending = Collections.synchronizedSet(new HashSet<>(all()));
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            private boolean result = false;
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            @Override
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            public void run() {
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                for (GameHost host : new ArrayList<>(pending)) {
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                    host.connector().checkLogin(account, r -> {
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                        result |= r;
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                        pending.remove(host);
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                        if (pending.isEmpty()) {
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                            response.response(result);
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                        }
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                    });
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                }
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            }
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        }.run();
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    }
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    /**
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     * Get characters count for each hosts
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     */
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    public Collection<ServerCharacters> charactersByHost(AuthenticationAccount account) {
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        return playerRepository.accountCharactersCount(
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            account.id()
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        );
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    }
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    /**
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     * Search for the friend servers
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     *
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     * @param pseudo The friend account pseudo
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     */
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    public Collection<ServerCharacters> searchFriendServers(String pseudo) {
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        return playerRepository.serverCharactersCountByAccountPseudo(pseudo);
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    }
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}
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