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/* |
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* This file is part of Araknemu. |
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* |
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* Araknemu is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Araknemu is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. |
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* |
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* Copyright (c) 2017-2021 Vincent Quatrevieux |
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*/ |
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package fr.quatrevieux.araknemu.game.admin.player; |
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import fr.quatrevieux.araknemu.game.admin.AbstractMessageCommand; |
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import fr.quatrevieux.araknemu.game.admin.AdminPerformer; |
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import fr.quatrevieux.araknemu.game.admin.help.CommandHelp; |
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import fr.quatrevieux.araknemu.game.player.GamePlayer; |
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import fr.quatrevieux.araknemu.network.game.out.chat.ServerMessage; |
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/** |
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* Command for send a server message to a player |
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*/ |
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public final class Message extends AbstractMessageCommand { |
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private final GamePlayer player; |
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public Message(GamePlayer player) { |
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this.player = player; |
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} |
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@Override |
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protected void configureHelp(CommandHelp.Builder builder) { |
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builder |
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.description("Send a message to all connected players") |
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.synopsis("@[player] msg [options] MESSAGE") |
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.example("@John msg Hello World !", "Send message \"Hello World\" to John") |
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.example("@John msg --color red My import message", "Send a message in red") |
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.example("@John msg --color CD5C5C My message", "Send a message in custom color") |
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.example("@John msg --color blue **Note:** go to link : [My link](https://my-site.com/my-page)", "Send a message using markdown") |
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; |
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} |
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@Override |
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protected void send(AdminPerformer performer, ServerMessage packet) { |
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performer.success("Sending message to {}", player.name()); |
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player.send(packet); |
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} |
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} |
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