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                /*  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * This file is part of Araknemu.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Araknemu is free software: you can redistribute it and/or modify  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * it under the terms of the GNU Lesser General Public License as published by  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * the Free Software Foundation, either version 3 of the License, or  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * (at your option) any later version.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Araknemu is distributed in the hope that it will be useful,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * but WITHOUT ANY WARRANTY; without even the implied warranty of  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * GNU Lesser General Public License for more details.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * You should have received a copy of the GNU Lesser General Public License  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Copyright (c) 2017-2021 Vincent Quatrevieux  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                package fr.quatrevieux.araknemu.game.fight.castable.effect.handler.shifting;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.Fight;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.castable.CastScope;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.castable.effect.EffectsUtils;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.castable.effect.buff.Buff;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.castable.effect.buff.BuffHook;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.EffectHandler;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.fighter.ActiveFighter;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.fighter.PassiveFighter;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Buff effect for switch position between buff caster and target when the target will take damage  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * This effect will also replace the cast target  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * @see CastScope#replaceTarget(PassiveFighter, PassiveFighter)  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                 */  | 
            
            
                                                                        
                            
            
                                    
            
            
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                public final class SwitchPositionOnAttackHandler implements EffectHandler, BuffHook { | 
            
            
                                                                        
                            
            
                                    
            
            
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                    private final SwitchPositionApplier applier;  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    public SwitchPositionOnAttackHandler(Fight fight) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                        this.applier = new SwitchPositionApplier(fight);  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    @Override  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    public void handle(CastScope cast, CastScope.EffectScope effect) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                        throw new UnsupportedOperationException("Switch position on damage is a buff effect"); | 
            
            
                                                                        
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    @Override  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    public void buff(CastScope cast, CastScope.EffectScope effect) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                        final ActiveFighter caster = cast.caster();  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        for (PassiveFighter target : effect.targets()) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                            if (!target.equals(caster)) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                                target.buffs().add(new Buff(effect.effect(), cast.action(), caster, target, this));  | 
            
            
                                                                        
                            
            
                                    
            
            
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                            }  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        }  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    @Override  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    public boolean onCastTarget(Buff buff, CastScope cast) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                        if (!isDamageCast(cast)) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                            return true;  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        }  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        final ActiveFighter buffCaster = buff.caster();  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        final PassiveFighter target = buff.target();  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        applier.apply(buffCaster, target);  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        cast.replaceTarget(target, buffCaster);  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        return false;  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    /**  | 
            
            
                                                                        
                            
            
                                    
            
            
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                     * Check if the action is direct damage attack  | 
            
            
                                                                        
                            
            
                                    
            
            
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                     *  | 
            
            
                                                                        
                            
            
                                    
            
            
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                     * @param cast The action to check  | 
            
            
                                                                        
                            
            
                                    
            
            
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                     *  | 
            
            
                                                                        
                            
            
                                    
            
            
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                     * @return true if the cast can be dodged  | 
            
            
                                                                        
                            
            
                                    
            
            
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                     */  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    private boolean isDamageCast(CastScope cast) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                        return cast.effects().stream()  | 
            
            
                                                                        
                            
            
                                    
            
            
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                            .map(CastScope.EffectScope::effect)  | 
            
            
                                                                        
                            
            
                                    
            
            
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                            // Should return only direct damage effects  | 
            
            
                                                                        
                            
            
                                    
            
            
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                            .anyMatch(effect -> EffectsUtils.isDamageEffect(effect.effect()) && effect.duration() == 0)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        ;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                }  | 
            
            
                                                        
            
                                    
            
            
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