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                /*  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * This file is part of Araknemu.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Araknemu is free software: you can redistribute it and/or modify  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * it under the terms of the GNU Lesser General Public License as published by  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * the Free Software Foundation, either version 3 of the License, or  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * (at your option) any later version.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Araknemu is distributed in the hope that it will be useful,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * but WITHOUT ANY WARRANTY; without even the implied warranty of  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * GNU Lesser General Public License for more details.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * You should have received a copy of the GNU Lesser General Public License  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Copyright (c) 2017-2021 Vincent Quatrevieux  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                package fr.quatrevieux.araknemu.game.fight.castable.effect.handler.shifting;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.Fight;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.fighter.ActiveFighter;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.fighter.PassiveFighter;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.map.FightCell;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.network.game.out.fight.action.ActionEffect;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Perform the switch position of two fighters  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                public final class SwitchPositionApplier { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    private final Fight fight;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    public SwitchPositionApplier(Fight fight) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        this.fight = fight;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * Apply the switch effect  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * @param caster The switch spell caster  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * @param target The other fighter to switch with  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                     */  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    public void apply(ActiveFighter caster, PassiveFighter target) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                        final FightCell casterCell = caster.cell();  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        final FightCell targetCell = target.cell();  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        // Unset cells  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        caster.move(null);  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        target.move(null);  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        // Switch cells  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        caster.move(targetCell);  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        target.move(casterCell);  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        // Synchronize positions with client  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        fight.send(ActionEffect.teleport(caster, caster, targetCell));  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        fight.send(ActionEffect.teleport(caster, target, casterCell));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                }  | 
            
            
                                                        
            
                                    
            
            
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