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                /*  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * This file is part of Araknemu.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Araknemu is free software: you can redistribute it and/or modify  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * it under the terms of the GNU Lesser General Public License as published by  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * the Free Software Foundation, either version 3 of the License, or  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * (at your option) any later version.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Araknemu is distributed in the hope that it will be useful,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * but WITHOUT ANY WARRANTY; without even the implied warranty of  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * GNU Lesser General Public License for more details.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * You should have received a copy of the GNU Lesser General Public License  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Copyright (c) 2017-2019 Vincent Quatrevieux  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                package fr.quatrevieux.araknemu.game.fight.castable.effect;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.castable.CastScope;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.EffectHandler;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.fighter.PassiveFighter;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import java.util.Collections;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import java.util.HashMap;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import java.util.Map;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import java.util.Set;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Handle fight effects  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                public final class EffectsHandler { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    private final Map<Integer, EffectHandler> handlers = new HashMap<>();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    public void register(int effectId, EffectHandler applier) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        handlers.put(effectId, applier);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * Apply a cast to the fight  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                     */  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    public void apply(CastScope cast) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                        applyCastTarget(cast);  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        for (CastScope.EffectScope effect : cast.effects()) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                            // @todo Warning if handler is not found  | 
            
                            
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                            if (handlers.containsKey(effect.effect().effect())) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                                final EffectHandler handler = handlers.get(effect.effect().effect());  | 
            
            
                                                                        
                            
            
                                    
            
            
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                                if (effect.effect().duration() == 0) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                                    handler.handle(cast, effect);  | 
            
            
                                                                        
                            
            
                                    
            
            
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                                } else { | 
            
            
                                                                        
                            
            
                                    
            
            
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                                    handler.buff(cast, effect);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                                }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * Call {@link fr.quatrevieux.araknemu.game.fight.castable.effect.buff.Buffs#onCastTarget(CastScope)} | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * on each target.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * If a target is changed (by calling {@link CastScope#replaceTarget(PassiveFighter, PassiveFighter)}), | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * new targets will also be called  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    private void applyCastTarget(CastScope cast) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        Set<PassiveFighter> visitedTargets = Collections.emptySet();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        for (;;) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            final Set<PassiveFighter> currentTargets = cast.targets();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            boolean hasChanged = false;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            for (PassiveFighter target : currentTargets) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                                // Ignore already called targets  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                                if (!visitedTargets.contains(target)) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                                    if (!target.buffs().onCastTarget(cast)) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                                        // The hook notify a target change  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                                        hasChanged = true;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                                }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            // There is no new targets, we can stop here  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            if (!hasChanged) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                                return;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            // cast#targets() always contains all resolved targets, including removed ones  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            // so simple change visitedTargets by this value is enough to keep track of all already called fighters  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            visitedTargets = currentTargets;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                }  | 
            
            
                                                        
            
                                    
            
            
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