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by Vincent
04:27 queued 12s
created

ChallengeType(FightConfiguration)   A

Complexity

Conditions 1

Size

Total Lines 2

Duplication

Lines 0
Ratio 0 %

Code Coverage

Tests 2
CRAP Score 1

Importance

Changes 0
Metric Value
cc 1
dl 0
loc 2
ccs 2
cts 2
cp 1
crap 1
rs 10
c 0
b 0
f 0
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/*
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 * This file is part of Araknemu.
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 *
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 * Araknemu is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * Araknemu is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.
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 *
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 * Copyright (c) 2017-2021 Vincent Quatrevieux
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 */
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package fr.quatrevieux.araknemu.game.fight.type;
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import fr.quatrevieux.araknemu.game.GameConfiguration;
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import fr.quatrevieux.araknemu.game.fight.ending.reward.RewardsGenerator;
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import fr.quatrevieux.araknemu.game.fight.ending.reward.drop.ChallengeRewardsGenerator;
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import java.time.Duration;
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/**
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 * Fight type for challenge
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 */
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public final class ChallengeType implements FightType {
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    private final GameConfiguration.FightConfiguration configuration;
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    public ChallengeType(GameConfiguration.FightConfiguration configuration) {
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        this.configuration = configuration;
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    }
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    @Override
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    public int id() {
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        return 0;
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    }
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    @Override
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    public boolean canCancel() {
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        return true;
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    }
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    @Override
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    public boolean hasPlacementTimeLimit() {
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        return false;
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    }
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    @Override
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    public Duration placementDuration() {
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        return null;
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    }
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    @Override
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    public Duration turnDuration() {
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        return configuration.turnDuration();
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    }
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    @Override
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    public RewardsGenerator rewards() {
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        return new ChallengeRewardsGenerator();
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    }
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}
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