Passed
Pull Request — master (#249)
by Vincent
13:26
created

MoveFactory(FightPathValidator[])   A

Complexity

Conditions 1

Size

Total Lines 2

Duplication

Lines 0
Ratio 0 %

Code Coverage

Tests 2
CRAP Score 1

Importance

Changes 0
Metric Value
cc 1
dl 0
loc 2
ccs 2
cts 2
cp 1
crap 1
rs 10
c 0
b 0
f 0
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/*
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 * This file is part of Araknemu.
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 *
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 * Araknemu is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * Araknemu is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.
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 *
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 * Copyright (c) 2017-2020 Vincent Quatrevieux
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 */
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package fr.quatrevieux.araknemu.game.fight.turn.action.move;
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import fr.arakne.utils.maps.path.Decoder;
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import fr.arakne.utils.maps.path.Path;
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import fr.quatrevieux.araknemu.game.fight.fighter.Fighter;
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import fr.quatrevieux.araknemu.game.fight.map.FightCell;
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import fr.quatrevieux.araknemu.game.fight.turn.action.Action;
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import fr.quatrevieux.araknemu.game.fight.turn.action.ActionType;
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import fr.quatrevieux.araknemu.game.fight.turn.action.move.validators.FightPathValidator;
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/**
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 * Factory for move action
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 */
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public final class MoveFactory implements MoveActionFactory<Fighter> {
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    private final FightPathValidator[] validators;
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    public MoveFactory(FightPathValidator[] validators) {
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        this.validators = validators;
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    }
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    @Override
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    public Action create(Fighter fighter, String[] arguments) {
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        if (arguments.length < 1) {
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            throw new IllegalArgumentException("Invalid move arguments");
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        }
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        return create(fighter, new Decoder<>(fighter.fight().map()).decode(arguments[0], fighter.cell()));
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    }
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    @Override
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    public ActionType type() {
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        return ActionType.MOVE;
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    }
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    @Override
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    public Move create(Fighter performer, Path<FightCell> path) {
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        return new Move(performer, path, validators);
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    }
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}
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