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                /*  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * This file is part of Araknemu.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    4
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                 * Araknemu is free software: you can redistribute it and/or modify  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * it under the terms of the GNU Lesser General Public License as published by  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * the Free Software Foundation, either version 3 of the License, or  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * (at your option) any later version.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Araknemu is distributed in the hope that it will be useful,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * but WITHOUT ANY WARRANTY; without even the implied warranty of  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * GNU Lesser General Public License for more details.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * You should have received a copy of the GNU Lesser General Public License  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Copyright (c) 2017-2021 Vincent Quatrevieux  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    19
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                package fr.quatrevieux.araknemu.game.fight.ai.action.util;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    22
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                import fr.arakne.utils.maps.CoordinateCell;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.arakne.utils.maps.path.Decoder;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.arakne.utils.maps.path.Path;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    25
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                import fr.arakne.utils.maps.path.PathException;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.arakne.utils.maps.path.Pathfinder;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.ai.AI;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.ai.action.ActionGenerator;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.fighter.ActiveFighter;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.map.FightCell;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.turn.action.Action;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.turn.action.factory.ActionsFactory;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import org.checkerframework.checker.nullness.qual.MonotonicNonNull;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    34
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                import org.checkerframework.checker.nullness.util.NullnessUtil;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import java.util.ArrayList;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import java.util.List;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import java.util.Optional;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import java.util.function.Predicate;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import java.util.function.ToDoubleFunction;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Try to select the best move action  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * - Select reachable (i.e. walkable cells in MP range) cells. Note : pathfinding is not performed, so it's not warranty that cells are really reachable  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * - Sort cell by the score (ascending, lower score cells selected first)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * - Iterates selected cells  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    48
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                 * - Filter cells (using filter predicate)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    49
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                 * - Try to find the path  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    50
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                 * - If a path is found, and can be performed by the current number of MPs, return the move action  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    51
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                 */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    52
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                public final class Movement<F extends ActiveFighter> implements ActionGenerator<F> { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    private final ToDoubleFunction<CoordinateCell<FightCell>> scoreFunction;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    54
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                    private final Predicate<ScoredCell> filter;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    private @MonotonicNonNull Pathfinder<FightCell> pathfinder;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * Creates the Movement action generator  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * @param scoreFunction The score function. The returned score is used for select the best cell. Higher score are selected first.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * @param filter The selection cell filter  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    public Movement(ToDoubleFunction<CoordinateCell<FightCell>> scoreFunction, Predicate<ScoredCell> filter) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        this.scoreFunction = scoreFunction;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        this.filter = filter;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    @Override  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    public void initialize(AI<F> ai) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        this.pathfinder = new Decoder<>(ai.map()).pathfinder();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                    @Override  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    public Optional<Action> generate(AI<F> ai, ActionsFactory<F> actions) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                        final Pathfinder<FightCell> pathfinder = NullnessUtil.castNonNull(this.pathfinder);  | 
            
                            
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                        final int movementPoints = ai.turn().points().movementPoints();  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        final List<ScoredCell> selectedCells = selectCells(ai, movementPoints);  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        final CoordinateCell<FightCell> currentCell = ai.fighter().cell().coordinate();  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        final ScoredCell currentCellScore = new ScoredCell(currentCell, scoreFunction.applyAsDouble(currentCell));  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        final boolean currentCellIsValid = filter.test(currentCellScore);  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        selectedCells.sort(ScoredCell::compareTo);  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    86
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                        for (ScoredCell cell : selectedCells) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                            if ((currentCellIsValid && currentCellScore.score() >= cell.score()) || !filter.test(cell)) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                    88
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                                continue;  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    89
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                            }  | 
            
            
                                                                        
                            
            
                                    
            
            
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                            final Path<FightCell> path;  | 
            
            
                                                                        
                            
            
                                    
            
            
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                            try { | 
            
            
                                                                        
                            
            
                                    
            
            
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                    94
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                                path = pathfinder.findPath(ai.fighter().cell(), cell.coordinates.cell());  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    95
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                            } catch (PathException e) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                    96
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                                // No valid path can be found  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    97
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                                continue;  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    98
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                             1                          | 
                
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                            }  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    100
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                            // The path contains, as first step, the current cell.  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    101
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                            // So this steps must not be considered in MPs  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    102
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                            if (path.size() - 1 > movementPoints) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                    103
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                                continue;  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    104
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                            }  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    105
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                    106
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                            return Optional.of(actions.move().create(ai.fighter(), path));  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    107
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                        }  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    108
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                    109
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                        return Optional.empty();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    110
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    111
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                    112
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                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    113
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                     * Select all reachable cells for movement  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    114
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                     */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    115
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                    private List<ScoredCell> selectCells(AI<F> ai, int movementPoints) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    116
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                        final CoordinateCell<FightCell> currentCell = ai.fighter().cell().coordinate();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    117
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                        final List<ScoredCell> selectedCells = new ArrayList<>();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    118
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                    119
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                             1                          | 
                
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                        for (FightCell cell : ai.map()) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    120
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                             1                          | 
                
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                            if (!cell.walkable()) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    121
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                             1                          | 
                
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                                continue;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    122
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                            }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    124
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                            final CoordinateCell<FightCell> coordinates = cell.coordinate();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    125
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                    126
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                             1                          | 
                
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                            if (coordinates.distance(currentCell) > movementPoints) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    127
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                             1                          | 
                
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                                continue;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    128
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                            }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    129
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                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    130
                 | 
                                    
                             1                          | 
                
                 | 
                            selectedCells.add(new ScoredCell(coordinates, scoreFunction.applyAsDouble(coordinates)));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    131
                 | 
                                    
                             1                          | 
                
                 | 
                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    132
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    133
                 | 
                                    
                             1                          | 
                
                 | 
                        return selectedCells;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    134
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    135
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    136
                 | 
                                    
                                                     | 
                
                 | 
                    public static final class ScoredCell implements Comparable<ScoredCell> { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    137
                 | 
                                    
                                                     | 
                
                 | 
                        private final CoordinateCell<FightCell> coordinates;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    138
                 | 
                                    
                                                     | 
                
                 | 
                        private final double score;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    139
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    140
                 | 
                                    
                             1                          | 
                
                 | 
                        public ScoredCell(CoordinateCell<FightCell> coordinates, double score) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    141
                 | 
                                    
                             1                          | 
                
                 | 
                            this.coordinates = coordinates;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    142
                 | 
                                    
                             1                          | 
                
                 | 
                            this.score = score;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    143
                 | 
                                    
                             1                          | 
                
                 | 
                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    144
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    145
                 | 
                                    
                                                     | 
                
                 | 
                        /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    146
                 | 
                                    
                                                     | 
                
                 | 
                         * Get the cell coordinates  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    147
                 | 
                                    
                                                     | 
                
                 | 
                         */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    148
                 | 
                                    
                                                     | 
                
                 | 
                        public CoordinateCell<FightCell> coordinates() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    149
                 | 
                                    
                             1                          | 
                
                 | 
                            return coordinates;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    150
                 | 
                                    
                                                     | 
                
                 | 
                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    151
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    152
                 | 
                                    
                                                     | 
                
                 | 
                        /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    153
                 | 
                                    
                                                     | 
                
                 | 
                         * Get the cell score  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    154
                 | 
                                    
                                                     | 
                
                 | 
                         * Higher score are prioritized  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    155
                 | 
                                    
                                                     | 
                
                 | 
                         */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    156
                 | 
                                    
                                                     | 
                
                 | 
                        public double score() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    157
                 | 
                                    
                             1                          | 
                
                 | 
                            return score;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    158
                 | 
                                    
                                                     | 
                
                 | 
                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    159
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    160
                 | 
                                    
                                                     | 
                
                 | 
                        @Override  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    161
                 | 
                                    
                                                     | 
                
                 | 
                        public int compareTo(ScoredCell o) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    162
                 | 
                                    
                             1                          | 
                
                 | 
                            return Double.compare(o.score, score);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    163
                 | 
                                    
                                                     | 
                
                 | 
                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    164
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
                | 
                    165
                 | 
                                    
                                                     | 
                
                 | 
                }  | 
            
            
                                                        
            
                                    
            
            
                | 
                    166
                 | 
                                    
                                                     | 
                
                 | 
                 |