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/* |
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* This file is part of Araknemu. |
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* |
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* Araknemu is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Araknemu is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. |
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* |
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* Copyright (c) 2017-2022 Vincent Quatrevieux |
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*/ |
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package fr.quatrevieux.araknemu.game.fight.castable.effect.handler.modifier; |
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import fr.quatrevieux.araknemu.game.fight.castable.CastScope; |
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import fr.quatrevieux.araknemu.game.fight.castable.effect.buff.Buff; |
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import fr.quatrevieux.araknemu.game.fight.castable.effect.buff.BuffHook; |
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import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.EffectHandler; |
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import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.damage.Damage; |
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import fr.quatrevieux.araknemu.game.fight.fighter.Fighter; |
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/** |
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* Multiply casted damage |
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* |
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* Note: This effect is not randomized, "min" value is always used |
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* |
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* @see Damage#multiply(int) The called modifier |
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*/ |
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public final class MultiplyDamageHandler implements EffectHandler, BuffHook { |
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@Override |
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public void handle(CastScope<Fighter> cast, CastScope<Fighter>.EffectScope effect) { |
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throw new UnsupportedOperationException("Multiply damage can only be used as buff"); |
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} |
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@Override |
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public void buff(CastScope<Fighter> cast, CastScope<Fighter>.EffectScope effect) { |
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for (Fighter target : effect.targets()) { |
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target.buffs().add(new Buff(effect.effect(), cast.action(), cast.caster(), target, this)); |
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} |
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} |
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@Override |
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public void onCastDamage(Buff buff, Damage damage, Fighter target) { |
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damage.multiply(buff.effect().min()); |
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} |
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} |
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